Fire Emblem: The Sacred Stones

Another GBA entry that followed closely after The Blazing Blade, The Sacred Stones has all of the strengths and weaknesses of that game, but the plot feels more cohesive. I found the relationship between central royals Eirika, Ephraim, and Lyon to be far more compelling than the protagonists of the previous game, since it builds up to a betrayal with intimate and personal stakes. Infinite skirmishes also ensure that none of your weaker units are accidentally left behind. The game also introduces the concept of shopping from the world map, rather than forcing you to send a unit off to shop in the middle of a grueling battle (no thank you, Blazing Blade).