Youāve heard the buzz, read the reviews, and consulted the stars; all signs point to The Elder Scrolls V: Skyrim being the second coming of Oblivion, only bigger, better, and bolder than its beloved predecessor. And for the most part it is, but there are some definite flaws on this shiny dragon-clutched diamond.
https://lastchance.cc/the-elder-scrolls-v-skyrim-has-game-reviewers-shouting-5858222%3C/a%3E%3C/p%3E
The Animation
One of the most criticized elements of the previous two entries in The Elder Scrolls series, Bethesda has certainly improved character animation a great deal for Skyrim, to the point where third-person play is a viable option, as long as you donāt make any sudden moves or attempt to climb down the side of a mountain. In fact, unless youāre running in a straight line or fighting (meaning too busy to notice), that old familiar jerkiness rears its ugly head. And forget about climbing; there are no animations for such actions, and simply walking down the side of a mountain half sunk into the rock doesnāt do a lot for immersion.
Possible Solution: Letās motion capture some people! Call up Rockstar, see if they know anybody.
The Hair
My least favorite part of playing any open-world Bethesda game is selecting my hair. As demonstrated in my character creation video for Skyrim, this is not an area that Bethesda has shown gobs of improvement in with this latest title. Itās getting better, and the higher-quality faces certainly help, but faced with the decision of wearing the hideous polygon hair and a skullcap textured to look like hair, the skullcap wins every time.
Of course you wind up with a helmet before too long. In fact, the Dovahkiin image thatās been circulating since the early announcement days encourages players to wear a helmet, so Bethesda is likely aware of the issue.
Possible Solution: Lose the hair selector and just have everyone select a helmet at character creation, or require all prisonersā heads be shaved before transport and incarceration. Yes, even the kitty people.
Loading and Lag
One day there will be an Elder Scrolls game in which I donāt have to sit through a loading screen every time I enter a building; I recognize that this is a matter of time and computing power and if I just wait for it it will eventually arrive. It always flummoxes me when Iām exploring a vast open world that stretches for miles in every direction, every inch explorable, yet to enter a thatched roof cottage weāve got to kick things into high gear. More of an expectation than a real disappointment, at least Bethesda made some excellent interactive loading screens to help pass the time.
Lag, on the other hand, could probably be avoided. Playing through the Xbox 360 version my travels have been intermittently interrupted by brief pauses, during which I assume the next part of the world is trying to load behind-the-scenes, but fails. A brief pause now and then while travelling isnāt incredibly bothersome, but coupled with the lag Iāve been experiencing opening up the gameās nifty new cross menu ā enough to make me worry the game might have locked up on me ā then yes, Iām somewhat disappointed. The problem doesnāt happen all the time ā I suspect itās tied to caching ā but itās there.
Possible Solution: The magical consoles of the future, pixel grease.
The Combat
Here lies my biggest Skyrim disappointment. Iām given a vast, gorgeous realm to explore, decked out in realistically designed armor and weapons, and pitted against lifelike creatures from mundane to horrific. What happens next should be the ringing of steel, the crumpling of armor under powerful blows; a deadly dance performed by the deadliest of foes. What actually happens is a great deal of flailing. One button controls the item or spell in your left hand, another handles the right. This works fine for spell casters, but for melee players? Not so much.
As advanced and gorgeous as Bethesdaās game engine is, itās not a miracle worker. Building a truly satisfying first-person melee and magic battle system is a monumental task. If the game were purely a PC monster it would be one thing; a mouse does wonders for directional sword strikes.
Then again, both consoles playing host to Skyrim have devices capable of adding extra depth to combat. I canāt fault Bethesda for not supporting technology that wasnāt around when they started developing the game, but maybe next time?
Possible Solution: Skyrim Special Kinect Edition; Dragonborn Heroes on the Move
https://www.youtube.com/watch?v=xJciDf0DqRQ
The Dragons
Massive. Threatening. The darkness spreading across Skyrim is the shadows cast by dragon wings. These vile creatures are at the very heart of the gameās conflict, and provide the greatest challenge ever faced in the history of The Elder Scrolls
Unless you hide behind a rock. They hate that. It confuses them so much that once theyāre done breathing fire theyāll sit, bewildered, giving you the opening you need to attack.
Now Iāve only fought a handful of dragons in the game so far, but those I have faced were only impressive graphically. I should have been terrified for my life. I should have gotten the impression that I was facing insurmountable odds, but I do not. Itās the nature of the beast, you see. Thanks to the combat system (see above) there really isnāt any way to make a fight with a dragon as dynamic and entertaining as it should be. It reduces what could have been some truly epic encounters into rounds of āCan I thwack it yet? Okay, I thwack it now.ā Attacking the flying dragon with magic and arrows makes me feel as if I were fighting more dynamically, but really Iām just speeding up the process a little.
My lovely domestic partner put the whole dragon thing into perspective after watching me play for several hours. She observed that while fighting a dragon, I was calm and reserved. When facing off against the Snowy Saber Cat in the clip here, I screamed, ran, and nearly peed myself.
Possible Solution: The Elder Scrolls VI: Snowy Saber Catborn
Now before we start with the āHey, heās hating on Skyrim! Burn him!ā, this isnāt about hate. Itās just a means of pointing out that as good as this game is, the next one could be even better. Can you imagine?
You can contact Michael Fahey, the author of this post, at [emailĀ protected]. You can also find him on Twitter, Facebook, and lurking around our #tips page.