The futuristic, memory-remixing action game Remember Me captured our attention when it debuted last summer, and Iāve been curious to play it ever since. A game about a kickass lady memory-thief who lives in a dystopian future-version of Paris? Sounds good to me.
https://lastchance.cc/7-must-watch-minutes-of-remember-me-capcoms-very-cool-5934589%3C/a%3E%3C/p%3E
Why five things? Previews are always dicy, and itās hard to issue too much of a value-judgment after seeing a small part of an unfinished product. That said, I thought Remember Me was pretty cool, so I figured that rather than waste your time listing a ton of features and minutiae, Iād treat this preview as though someone in a bar asked me to tell them five things I noticed about the game as I played it.
Whenever possible, Iāve included video that I captured while playing so that you can see it in action. Here goes:
1. The Setting is a Winner
Remember Me takes place in the future-setting of Neo-Paris, a sci-fi world where the government is always watching, and where memory is king. Capcom is publishing the game, but itās being made by the French game developer Dontnod, and thereās a distinctly European sensibility to the art and design (and, obviously, the setting.). Everyone in Neo-Paris has a glowing augmented-reality-looking ānodeā on the back of their head, through which they can share and transfer memories. This leads to all sorts of covert shenanigans, including spies who manipulate the memories of others to steal crucial information. The game stars a woman named Nilin, who is one of these memory-hunters; she begins the game waking up in a dark corner of Neo-Paris with, natch, no memory of how she got there.
The Neo-Paris setting is a pastiche of various sci-fi tropesāthe nicer areas of the city are crystal-clear and beautiful, but theyāre a lieāthe underbelly of the city is lined with slums infested with mutants who have, Iād imagine, somehow lost their memories entirely. Itās one part The Fifth Element and one part Minority Report and three parts every other sci-fi thing, but while the world may be something of a hodgepodge, it still feels fresh and interesting, at least compared with your run-of-the-mill video game dystopian future. Augmented-reality text pops out of everything in the world, and the clear colors and posh design call to mind the austere city of Mirrorās Edge. As I wandered around Neo-Paris, I found that I wanted to learn more about this place.
Hereās a video I captured from my playthrough, when Nilin first comes above-ground in a nicer region of the city:
The music is killer, too.
2. The Memory Manipulation Is Just (Cool) Window-Dressing
The neatest idea in Remember Me is the fact that in the game, you can āhackā into other peopleās memories and change them to suit your needs. I got to play one of these remix sequences, when a bounty hunger/spy/something named Olga attacked Nilin, and Nilin jumped into her memory to change it so that sheād become friendly. From what I played, these bits are neat in concept, but theyāre not all that deep in terms of gameplay.
Capcom actually wouldnāt let me capture any video of the remixing process, but the fine folks at VG24/7 were allowed to post video of it, so you can see it in their video here. What I found when playing this section is that itās a bit like an adventure game, or a Rube Goldberg machine: trial and error with one clear solution. Itās a neat gimmick to rewind and fast-forward a personās memory and try to find the right combination of tweaks to change it, but itās not all that reactive and doesnāt really allow for player creativity. That may change in later remixes, I canāt really say.
Eventually, I rewired Olgaās memory so that instead of remembering her sick husband getting an expensive treatment that would prompt her to accept the contract on Nilin, she recalled her husband going insane and attacking the doctor, then getting himself killed. I then snapped back to the present, where Olga was suddenly an ally with a different set of memories. (Of course, who knows whatāll happen if she learns that sheās been compromised.)
The whole thing is neat from a storytelling perspectiveādoubtless, things arenāt what they seem even for Nilin, and some of her memories are likely false. (I wouldnāt be surprised if the fellow āEdgeā whoās helping her out in the early goings turns out to be evil, since, you know, video games.) But the remixes appear to be more of a storytelling tool and a way to break up the platforming and fighting than a real third type of gameplay.
Elsewhere in the game, thereās also a nifty little trick that ties in with one of the āmemoryā functions where in some sections, you load up a ghost from someone elseās memory to follow what they did in the past. In the section I played, Nilin was given a memory by a wannabe memory hunter who helped her break into a building. Itās an interesting idea, though Iām not sure if itāll go very far beyond āFollow the ghost of the guy to not get detected.ā Again, the part I played was more or less a tutorial. Hereās some of the memory-assisted sneaking, and some platforming:
3. I Really Like Nilin
Itās hard not to look across the crew-cut, bro-laden landscape of big-budget video games and wish for a few more non-embarrassing female protagonists. Nilin fits the billāsheās a smart, tough character who doesnāt wear super-revealing clothing or have goofy, unrealistic proportions. Her physicality is interesting, tooāshe moves in a somewhat unsettling way, all long limbs and sinew. It was a genuine relief to play a game where I wasnāt a buzz-cut, dark-haired scowler dude. (Though the stuff the guards say to Nilin as they fight, calling her ālittle girlā as she wails on them and saying dumb crap like āYou like that, donāt you?ā over and over and over started to grate. Hopefully Dontnod will tweak the enemy barks before the game ships.)
Iām hopeful that Nilinās story winds up being as interesting as the world she lives in, though it remains to be seen of thatāll be the case. From the bit I played, she was mostly a perplexed, ass-kicking amnesiac, but thatās because, well, she was a perplexed, ass-kicking amnesiac. Itās rare these days that Iāll find myself all that interested in learning more about a video game protagonist. Nilin has me curious, and so far, I think sheās a-okay.
4. The Upgrade System Is Actually Pretty Nifty
Of all the things to focus on, the upgrade system? You only have five things! Sure, but⦠thatās because Remember Meās Upgrade System is actually a highlight. When Nilin levels up, sheās given the opportunity to unlock assignable āpressens.ā Itās a little bit confusing, because I actually havenāt seen something like this before: basically, Nilin has a few combos that rely on presses of the X and Y button. The combos themselves are set, but you can assign different colors (or, āpressensā) to the buttons in the combat. A yellow pressen will give health, while a red pressen will do extra damage. Later, a purple pressen adds focus, which lets Nilin pull off powered-up special moves.
So, if you have a combo thatās red-yellow-yellow-red-purple, youāll get a powerful hit, then a health boost, then another health boost, then another powerful hit, then a focus boost, if you pull off the combo. Hereās a video of how the power-up screen works:
Itās interesting, for a power-up system. I donāt know how deep it gets; in my time with the game I only had two combos. But if it gets more fleshed out, itād be a neat twist on the idea of leveling up.
5. It All Feels Familiar
The primary gameplay in Remember Me feels quite familiar. What I played revolved almost entirely around linear platforming and melee combat. The platforming is an almost note-for-note riff on Uncharted, with Nilin hopping to pre-set points and climbing ladders and pipes like a pro. (It actually feels a bit closer to Enslaved: Odyssey to the West if you want to get specific about it, since that game was another Unreal-engine Uncharted-alike.)
This video also gives more of a sense of how the platforming works:
Very Uncharted-like.
The combat borrows from the Arkham games, with Nilin pulling off combos and dodging incoming strikes much like Batman does in his games. While it shares those gamesā basic approach, Iām not sure it quite has that secret sauce that makes brawling in the Arkham games so much fun. The enemies were very simple, and I found myself spamming combos and dodging with no real artfulness or flow. Furthermore, my fights usually wound up stuck in a corner, which also inhibited the groove. It wasnāt unfun or anything, but it lacked the pop of an Arkham game. Then again, it was only the first couple of hours, so most of combat was a tutorial. I had only just unlocked one of Nilinās super-moves, which Iād imagine change things up significantly.
Hereās a video of the gameās combat:
You can see me sorta getting whupped (and hear the annoying bad-guy dialogue), then watch me pull it out by connecting combos that recharge my health before using the super-move that lets Nilin wreak some havoc. Itās neat, but it was a bit repetitive and simplistic, at least based on what I played.
Remember Me doesnāt look like itās going to break out any huge innovation in terms of its main gameplay, but it works well and itās perfectly fun. And like I said, the world I was exploring more than captured my attention.
Overall Impression
On the whole, Iād describe Remember Me as Uncharted meets Arkham Asylum with a sheen of Mirrorās Edge and the fictional bent of Minority Report. While some things about the game remain a question mark, notably whether the story will really pay off in a meaningful way and whether the combat will scale up and be as fun as it could be, its foundation is promising enough that Iām looking forward to seeing more.
Punch a guy for health
punch the guy in his brain-stem.
Remember me yet?
Note: Overnight Kotaku readers, youāre not going through a timewarp. This post was originally published at 3AM and was bumped up for a less nocturnal and more Western Hemisphere readership.