Doom 4 is in trouble, and has been for quite some time now, according to multiple sources. Though publisher Bethesda tells Kotaku they still plan to release the highly-anticipated first-person shooter, Doom 4 has gone through at least one major reboot over the past few years, and sources say even today, five years after development started, the game is not even close to complete.
Rumors of Doom 4âs troubled development have been floating around for a while now, but over the past few months, weâve learned a great deal more than what has circulated so far. Iâve talked to four people with connections to the Id Software-developed game, and theyâve described a studio plagued by mismanagement and lack of communication that has frustrated staff both at Id and Idâs parent company, ZeniMax (whose main branch Bethesda is the publisher of Doom 4 and a number of other games, including The Elder Scrolls V: Skyrim).
Weâve also learned that in late 2011, after working on Doom 4 for three years, the studio behind the legendary series decided to reboot their newest game completely. Bethesda confirmed this to Kotaku yesterday
âAn earlier version of Doom 4 did not exhibit the quality and excitement that Id and Bethesda intend to deliver and that Doom fans worldwide expect,â Bethesdaâs vice president of marketing and public relations Pete Hines said in a statement to Kotaku. âAs a result, Id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise. When weâre ready to talk about the Doom 4 Id is making, we will let folks know.â
Weâve heard a great deal more about whatâs happened at Id over the past few years, and bits and pieces about whatâs happening now. Today we can share it all.
Call of Doom
At QuakeCon of 2007, Id co-founder and legendary programmer John Carmack said Doom 4 was on the way. In 2008 they made it official, and over the coming years, Id dedicated one team to Doom 4 and another to their other shooter, Rage, which would be released in 2011. Both games were built on Carmackâs fancy new Id Tech 5 engine.
According to one source, Id originally imagined Doom 4 as a âreworkâ of Doom 2. This would establish a pattern started by 2004âs Doom 3, which Id saw as a re-imagination of the original Doom. In Doom 4, youâd play as an average human being who was gradually cajoled into joining the Resistanceâa ragtag group of civilians and militaryâto help fight legions of demons that were invading Earth. It was⊠cinematic.
âPeople referenced Call of Duty,â said the source. âThere were jokes like, âOh, itâs Call of Doom.â They referenced it because of the amount it was scriptedâthere were a lot of scripted set pieces. There was kind of the recognition that in order to be a big shooter these days, you have to have some amount of the big, bombastic movie experience that people get pulled through.â
Another source criticized this approach, telling me that it all felt rather mediocre: âThe coolest part⊠were the horror and shock elements, unfortunately bookended by somewhat pointless and contrived shooting galleries of hoards of uninteresting enemies.â
One sequence was described to me as âthe obligatory vehicle sceneâ in which players would take the gunnerâs seat of a car and shoot demons as the computer drove. If you think that sounds rather generic, youâre not alone. But a source assured me that there were some imaginative ideas in there too.
âThe big thing [Id] tried to do was not seem like, âHereâs a bunch of demons,ââ the source said. âThere was lots of concept art and prototype missions set up showing different parts of the earth being taken over, being warped and twisted into a hellish reimagining⊠Itâs not just the demons: everything around you is changing. Humans are starting to struggle to go through an environment that is partially familiar, partially unknown now.â
These ideas might seem more than partially familiar if youâve seen the screenshots that leaked in late February of 2012. Donât get too excited, though. Those were all out of date long before they hit the Internet.
https://lastchance.cc/are-these-doom-4-screenshots-5889217%3C/a%3E%3C/p%3E
The Reboot
In late 2011, word came down that Doom 4 was getting a reboot. Id had just finished Rage, and according to three sources, leadership at the studio hadnât paid much attention to Doom 4 over the years. When Idâs management finally did look at the game, they decided that it didnât live up to their expectations. It wasnât good enough. And they needed to change direction.
âI kinda think maybe the studio heads were so distracted on shipping Rage that they were blind to the happenings of Doom, and the black hole of mediocrity [the team] was swirling around,â said a source.
â[Studio leadership was] coming over and looking at Doom 4,â said another source, âand it was like, âNow that Iâm actually looking at this after ignoring it for three years, I see a ton of things I want to change.ââ
All of my sources described Id as a company full of talent but lacking direction. Politics and mismanagement at the top of the studio had trickled down and negatively impacted all of their projects, so many people at Id were psyched about the reboot, even if it meant changing or discarding the work theyâd done, one source told me.
âIt was a very long overdue reboot that was accompanied by internal team management changes,â the source said. âMorale got a lot better during this short time as people were encouraged to participate and there were cool ideas floating around.â
At one point, a source told me, the Doom 4 team had a big meeting in which company leaders talked about what Doom meant to them. John Carmack got up in front of everyone and said something like, âDoom means two things: demons and shotguns.â
Meanwhile, the Rage team had already started planning out Rage 2, a source said. But when the first game was released to tepid critical and commercial response, executives at ZeniMax decided to start getting more involved with Idâs development process. Over the next couple of months, ZeniMax met with Idâs leadership, cancelled Rage 2, and downsized plans for Rageâs DLC, the source said.
The new plan, as of January 2012: refocus the studio, postpone or cancel all other projects, and get everyone on the fourth Doom game.
âRage came out, and it wasnât the splash success that everyone hoped it would be,â one source said. âEventually what kind of came down was, ZeniMax said, âOkay, look, we gave you guys a bunch of chances and you guys are having a lot of trouble managing multiple projects, so you guys are gonna have one project: Just do Doom 4.ââ
âThere was not only effectively another creative reboot, but a tech reboot,â said another source. Although this wasnât officially a reboot of the game, there was a new team and new code, so for some staff it felt like one.
â[Id] started from the Rage code base, and took some big leaps back in certain areas of tech. [Id] spent a lot of time merging Doom features to Rage.â
One source described a meeting in which ZeniMax executives told Id leads that âDoom 4 can and should be as big as Skyrim,â as far as both sales and cultural impact. (Skyrim, Bethesdaâs massive role-playing game, shipped 7 million copies during its first week on shelves in November of 2011. And everyone had heard about itânot just hardcore gamers.)
For at least a few Id staffers, the morale boost earned by the initial Doom 4 reboot didnât last very long. One source described the scene as a âpower struggle,â as managers from both Rage and Doom 4 tried to figure out how to merge their teams.
âYouâve got these different cultures and theyâre all kind of jammed together,â said one source.
A different source described the direction of the game as a mess, even after the reboot.
âLarger creature ambitions turned into mediocre garden variety behaviors,â the source said. â[The story] again became lame and unfit for a late night sci-fi channel, and the team didnât feel a whole lot of ownership and contribution to the project. Cue the exodus of talent leaving ever since.â
âMost of [Idâs] top talent has left or been fired,â said another unrelated source.
âI know that people were leaving steadily through last year,â said a third.
Doom 4 is now planned for the next generation of consoles, sources told me, and the actual release date is up in the air. At QuakeCon in August of 2012, Carmack said Doom 4 will be âdone when itâs done,â but sources say âdoneâ might be a long time coming.
â[Id was] never even close to a shipped product,â said a source. âA half dozen mediocre levels was the most [Id] had to show.â
âItâs not going well,â said another source. âPoor management, poor organization⊠[Id] just couldnât nail down design⊠Itâs just a mess.â
Two sources told me that earlier this year, frustrated with the lack of progress on Doom 4, ZeniMax came to Id with an ultimatum: make something happen, or else. The specifics of the threat are unclear, but there are plenty of rumors floating around Dallas, Texas, where Id is based.
One rumor is that ZeniMax threatened to shut down Id if they donât finish the game within the next year, but two people told me that seems unlikely.
Whatâs more likely, sources told me, is that if Id canât get Doom 4 together, ZeniMax could clean house and refocus the company to work on tech like the Id Tech 5 engine, which is currently being used for multiple projects at studios owned by ZeniMax.
But Bethesda says that Doom 4 is still happening, and at least one of my sources remains optimistic that despite whatâs happened so far, the game will be released⊠one day.
âTheyâll keep Doom 4 going,â the source said. âThey really believe that if they can get the internal strife and disorganization ironed out, Doom 4 has a lot of value⊠What eventually emerges could be anyoneâs guess.â