Forza Motorsport 3 is car porn in motion.
âWeâve got this clean look based on the look of a car brochure,â said Forza Motorsport 3 director Dan Greenawalt. âWe call it car porn.
But Forza 3 is more than just 400 cars from 50 manufacturers and 100 tracks, itâs developer Turn 10âs attempt to bridge the gap between racing sim and arcade racer without leaving anyone behind.
âOur goal is to turn gamers into car lovers and car lovers into gamers,â Greenawalt said. âTo deliver approachable and thrilling gameplay.â
Thatâs a tricky proposition when you have one group of gamers that worry over the nuance of car physics and handling, dismissing any game that doesnât match the real world, and another group that feels lost in a game that is too real, instead opting for arcade fun.
Turn-10âs solution is to have a robust selection of assists which can be turned on or off on the fly. At its easiest, Forza 3 even brakes for you, leaving the gamer to hold down the gas and keep the car on the green line which shows the best approach to every turn. At its hardest, Forza 3 mimics the behavior of every vehicle, given each itâs own distinct physics and feel.
The Xbox 360 exclusive also features a new rewind button. At any point you can press the back button on your controller and go back in the race five seconds. There are no limits to when or how often you use this feature in a race. Itâs there, Greenawalt said, so perfectionists donât have to restart an entire race after one small mistake.
And for both the hardcore and arcade race fans there are the graphics and the spectacular damage modeling.
âPart of our perfectionism is how we capture the cars,â Greenawalt said. âWe are car freaks, we want to capture that, we want to show these cars off, we want to worship them.â
Forza Motorsport 3 features ten times more polygons in each car model and four times the texture resolution than found in Forza 2 he said. The game delivers these astonishing realistic graphics while calculating physics at 360 frames per a second.
âOur new graphics engine pushes the 360 in new ways, ways it has never been pushed before,â Greenawalt said.
To create the setting for the gameâs tracks, like the three set in Montserrat, Spain that were being shown at E3, Turn 10 take thousands of photographs at the scene, including aerial shots. The team also worked to meticulously capture the cockpit of every car included in the game.
Damage modeling for the cars, all of the cars, is also carefully detailed. And in Forza 3, all 400 cars now include the ability to completely roll over in a race, something no racing game has ever tried before, Greenawalt said.
Getting permission from the 50 manufacturers for this unheard of level of damage modeling was a matter of talking to each individually.
âWe go to a manufacturer and say weâre a sim and as a sim, cars roll over,â Greenawalt said.
Greenawalt also mentioned that Forza Motorsport 3 has a âstrategic partnershipâ with Audi.
âWe saw the brands meshing really, really well,â he said. âYou will hear a lot more about that in three months.â