Juneteenth, once an obscure, informal holiday celebrating Black freedom, is now bigger than itâs ever been. It commemorates when the last enslaved people in Texas, the final Confederate state, were set free on June 19th, 1865. Today, on this yearâs Juneteenth, countries around the world are reckoning with anti-Black histories, correcting errors they should have addressed long ago. As we toss statues of enslavers into rivers and scour the idols of white supremacy from our courthouses and public spacesâas we reckon with white supremacy and celebrate Black freedom in our offline livesâmy thoughts turn to all the ways we can also do so in our digital ones.
This article was originally published June 19, 2020.
To be clear, I didnât write this in the spirit of âhow can I make this current cultural moment about video games?â. Iâve wanted to write a piece celebrating Juneteenth in video games since the moment I got this job. I originally envisioned this as a bloodthirsty take, focused on a list of games that allowed you to kill white supremacists. But as I wrote, I came to realize that a piece about Juneteenth should not in any way center our enemies, even if only by enthusing over all the cathartic ways we can virtually kill them.
Instead this became a piece about freedom: a list of games I think best celebrate the spirit of Juneteenth. That said, I wonât get too upset if a few virtual racists meet bad ends along the way.
Red Dead Redemption 2
I donât care that Red Dead Redemption 2âs protagonist is a white man, and I donât care that the gameâs main focus has absolutely nothing to do with Black people or racism. The only thing Iâm here to do in Red Dead Redemption 2 is kill the Klan and chew bubble gum, and bubble gum wonât be invented until 1928.
I know I said that I didnât want to focus so much on certain games only because they let you kill racists. But in my defense the violence of John Brown and Nat Turner was just as integral to the fight for freedom as the speeches of Frederick Douglass and Harriet Tubman.

What I appreciate is RDR2âs dedication to ruining a Klan memberâs day. No matter what you decide to do when you run into Klansmen, the game kills them. When you discover their gathering, which is a random event, you can choose to fight or let their ceremony continue unimpeded. If you leave them aloneâthough why you would is beyond me, itâs free honorâtheir cross-burning ceremony goes wonderfully awry, with their robes catching fire and several members burning to death. This tickles the same schadenfruede-loving center in my brain that lights up whenever people vandalize their own propertyâor bodiesâwhile blaming Black people, only to get found out later
Assassinâs Creed Freedom Cry
My assassin hides in the thick foliage of Saint-Domingue, whistling to attract a nearby guard. When he draws near, I soundlessly stab him in the chest before letting him drop. Then, with the coast clear, I walk up to a cage, unlock the door, and set an enslaved man free. He thanks me. Then I set aside my controller and sob. When Iâm composed, I pick up the controller again, AdĂ©walĂ© picks up his machete, and together we go slaver hunting.
Assassinâs Creed Freedom Cry is the first game Iâve ever played that lets you set enslaved people free. And Itâs not a side-quest, as I would have expected from an Assassinâs Creed gameâa task to mindlessly revisit between main missions to grind your memory synchronization up to a satisfying 100%. Setting people free is Freedom Cryâs main conceit.

I love Freedom Cry more than Iâve loved any other Assassinâs Creed before or since, but I canât play it for sustained blocks of time. First, the controls are terrible. AdĂ©walĂ© hits like wet tissue paper, injures just as easily, and loves to vault off platforms when I donât want him to. Second, itâs a heavy game. You liberate plantations, sneaking around knifing overseers while workers sing old spiritual hymns to the rhythm of chopping caneâsongs I recognize from church. The game punishes you for breaking stealth by killing the people youâre supposed to free. It becomes a personal affront, then, if I fail to save even one person, forcing me to immediately reload the last save lest I feel Iâve failed some digital ancestor.
Itâs powerful when a game links its main method of progression to something so intrinsically tied to my identity as a Black woman. I feel like Iâm playing history. I know thatâs what the series goes for, but itâs more personal here: I feel like Iâm playing my history. I donât mean in a general âI am Black, these people are also Blackâ kind of wayâmy paternal family can trace its history to Haitian freedmen in Louisiana. The enslaved people AdĂ©walĂ© frees represent my direct ancestors.
Watch Dogs 2
Killing Klan members and machete-ing enslavers is fun, cathartic even. But the simple elimination of racists only goes so far. To attain true freedom, itâs not enough that racists die: The systems those racists worked in, played in, paid their taxes in, thrived in have to die with them.
True equality comes when we dismantle the systems in which racism is a feature, not a bug. Watch Dogs 2 very literally allows you to dismantle some of those systems while offering a tongue-in-cheek critique of what itâs like to be Black in tech or Black inâŠwell, anywhere else in corporate America.
While the topic is very babyâs first discussion on microaggressions, I appreciate the candid and authentic way Marcus and Horatio talk about being âthe only onesâ in tech. I love the way Horatio changes the cadence of his voice as he extolls the virtue of the pomegrappleâa sure sign of code-switching because no Negro I know would ever eat a pomegrapple unless his grandmama gave it to them first. I know that special voice, I often employ it. Code-switching is a survival tool so personal to the Black experience that itâs surprising to see it deployed in a piece of media thatâs not specifically made by us. Itâs a Black Easter egg, a gift Watch Dogs 2 gives its Black players to say âwe see you.â
Honorable Mention: Wolfenstein: The New ColossusÂ
I wanted to keep this list free of alternate histories or fantastical racism allegoriesânot only would it become far too large, but the depictions therein are often gross simplifications or poorly executed, outright offensive stand-ins (looking at you Detroit: Become Human). Wolfenstein: The New Colossus gets a special recommendation for one reason: Grace Walker.
The New Colossus could have been about Grace Walker. A more ambitious game, one eager to send a message greater than âNazis are bad,â would have made her its protagonist. Whoever wrote Graceâs character at Bethesda certainly did their homework. From the moment you meet her, you know sheâs not with the bullshit. Sheâs a Foxy Brown-type character, stepping right out of 1970s blaxploitation cinema. Her perfectly moisturized, voluminous afro evokes Angela Davis or Nikki Giovanni, and her backstory recalls the life and times of Assata Shakur. What better way to celebrate Juneteenth than by honoring these Black revolutionaries?
Black women donât get the best representation in video games for reasons Iâm sure Iâll get into as I spend more time at Kotaku. But Grace is a clear, strong image of a Black woman without any of the stereotypes that usually accompany such characters. Sheâs strong, but shows vulnerability. Sheâs so angry at what Nazis and racists have done to her and her country that sheâs willing to take up arms against them, but so gentle and loving that, in the middle of recounting her horrific story, she whips out a tit to breastfeed her baby.

Grace is a phenomenal character who elevates every scene sheâs in. Sheâs like Christoph Waltz in Inglourious Basterdsâthe movie isnât about him, but he commands every moment heâs on-screen such that you never want him off it. Shout the hell out to Graceâs voice actress, Debra Wilson.
By the way: Where Wolfenstein fails for me is that even though it has an entire sequence in which folks walk around an American city wearing Klan robes in broad daylight, the game confines your carnage to Nazi submarines and military bunkers.
Nazis are the perennial video game bad guys, an enemy no one tries to humanizeâthe boogeymen of history. Theyâre bad and itâs good to kill them. But an enemy just as repugnant and as prolific as Nazis are white supremacists (hell, Nazism took a fair chunk of its antisemetic policies from Americaâs Jim Crow laws) yet there arenât many (any?) games devoted to wiping them off the face of the Earth. I would have lovedâloved!âthe opportunity to mow down the Klan on main street.
Dishonorable Mention: Detroit: Become Human

Damn, I hate this game.
Lift Evâry Voice And Sing
Juneteenth is our Independence Day, not July 4th, which Black folk generally treat as a day to gather with family, grill, and fight about who made the potato salad. After all, what sense does it make to celebrate Americaâs independence when our portion of its population wouldnât be free until almost 100 years laterâif you can call living under Jim Crow âfree.â
Itâs difficult to think about any kind of freedom when Black people are still being hung from trees and shot in the back while fleeing police. The grief and depression is debilitatingâlike wet snow that doesnât melt. It settles heavy on the shoulders, calcifies on the bones, until one day you wake up and realize you canât move. Juneteenth, once ignored, is now on the fast track to national holiday status. And as it grows in the national consciousness, it gives me hope that other long-ignored injustices will finally have their reckoning, too.
Happy Juneteenth yâall.
Looking for ways to advocate for black lives? Check out this list of resources by our sister site Lifehacker for ways to get involved.
More reading:
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