Iāve been thinking a lot about why it is that I love both 2008ās Bully and 2010ās Persona 3 Portable, which Iāve recently started playing on my Vita. Both games are set in high schools, and while Iām on the record as wanting more High School games, thatās only part of the reason I like them as much as I do.
What I really love about both games is that they make me keep to a schedule.
In life, I love having unscheduled time. Iām never that productive with it, but itās nice (and increasingly rare) when Iāll have a stretch of time where Iām not supposed to be actively doing something on a deadline. While I love a good open-ended game as much as the next guy, they can sometimes stress me out. Thereās too much to do!
In Rockstarās Bully, players control Jimmy Hopkins, a student at Bullworth Academy. Among all of the open-world shenanigans typical of a Rockstar game, the school schedule is one of the most distinctive features of Bully. Thereās a clock in the corner of the screen, and everything I do is part of a regular schedule.
I remember the first time I played Bully, I was working on my first album. It required a lot of writing, and a lot of scheduling. And for whatever reason, Bully fit in with my creative process perfectly. Iād play through the morning in Hopkinsā day, attend a class, and then take a break to work on a recording. It provided a lovely rhythmāeven the open-world quests that Jimmy is assigned wind up having to fit into his daily routine. And that routine is comforting and relaxing to me.
Wouldnāt it be nice to just live in a dorm, go to school, and occasionally fight giant demons? Yeah, it would.
I feel the same way about Persona 3 Portable, which is much more regimented in its schedule than Bully, and actually more compulsive because of it. Every day there are classes to attend, friends to hang out with, and activities to undertake. Itās all about choices, thoughāwill I train in Tartarus tonight? Or will I head out with Akihiko and take Koro for a walk?
The constant scheduling of P3P is a relief, not a burden. I remember back when Leigh Alexander wrote about āNice Guys, Stressed Ladies, and the Curious Ways they Play Video Gamesā, she interviewed a friend who played FarmVille for the comfort of the routine.
https://lastchance.cc/nice-guys-stressed-ladies-and-the-curious-ways-they-pl-5526414%3C/a%3E%3C/p%3E
I like feeling as though I know just what Iām going to have to do next, like everything I do is according to a set structure. Itās a response to the stresses of being an adultāI have so many decisions to make, things to take care of, bills to pay! Wouldnāt it be nice to just live in a dorm, go to school, and occasionally fight giant demons? Yeah, it would.
Of course, I donāt mean to suggest that every game be like this. I love a good wide-open game as much as anyone else. While I enjoyed the balls-to-the-wall intensity of Mass Effect 3, Iām with JasonāI like it when games have downtime, even when theyāre boring. Often, to do that, they have to have a lot of unscheduled time where you can just wander around and be bored.
https://lastchance.cc/id-rather-play-a-boring-rpg-5895888%3C/a%3E%3C/p%3E
And yeah, okay, also to team up with a robot girl and fight demons.