Iāve revieweda lot of board game adaptations of video games onthis website, and with good reason: itās the most intimate intersection of our board game and video game coverage. In nearly every case, the key consideration has been how does the board game feel compared to the original. What kind of concessions have been made, how does it differ, does it match the video game in terms of vibes, if not exact mechanics.
Frostpunk is different. Itās a hulking huge board game that seeks, in almost every meaningful way, not to adapt the video game to the tabletop, but to bring it wholesale, warts and all. Itās an ambitious undertaking if nothing else, but Iām also not quite sure if itās worth all the effort.
And it is an effort. When I went to play the game for the first time I was at least 30 minutes into setting it up when I started to get the sweats. I had spent half an hour painstakingly punching cards, reading the manual and placing tokens on the table and it looked like Iād barely begun. Was I doing something wrong? Was I just a very slow guy? After reading this Dicebreaker story called āI spent an hour failing to set up a board game and it made me question everythingā it turns out no, thankfully Iām fine, itās the game thatās slow.

Frostpunk is one of the most complex board games I have ever played, let alone set up (and thatās not just me talking, it has a 4.32/5 āweightā rating on BoardGameGeek, which is very high). There are a seemingly endless array of tokens, multiple decks of cards that look the same but arenāt and loads of different rules that bend and sway for each player. Most maddeningly, there are eight boards you have to keep track of.
Eight. Boards. Thatās too many boards.
If youāre wondering why the board game version ofa (relatively) straightforward city-builder needs to be so complicated, itās because this edition of the game, for whatever reason, didnāt want to vaguely recreate the spirit of playing Frostpunk. It wants to recreate the whole damn thing, substituting tabletop components for mouse clicks. Nearly everything you can do in the video game, from the politics to the resource gathering to the quest expeditions to city-building is here, and it works much the same way it does on PC.
It is, in many ways, a staggering achievement. Once you (eventually) get on top of the gameās vast array of components, boards and rules it really does feel like youāre playing Frostpunk, the pressures and nagging responsibilities of the digital wasteland transplanted perfectly to the physical world. Indeed some of those pressures are even better here, because Frostpunk is a co-op game, meaning there can be 2-4 of you (thereās also a singleplayer mode, but I didnāt play that) taking on different jobs within the city, working together while at the same time arguing over every decision. If you thought the social and political stuff was cool in the video game, itās great here since youāre essentially acting out a lot of those debates in the flesh.
Yet in other ways it all feels a bit pointless? The board game cuts so close to the video gameās cloth that at times you wonder why youāre bothering at all, since the video game does all this for you, without the arduous setup time or constant consultation with the rules. Sure, thatās a more solitary experience, but thereās a point where that trade-off can be worth it, and for many peopleāmyself includedāthat point can come when youāre hours into a single game and find youāre not even close to finishing it.

At least some of that setup is worth it. The game ships with an enormous plastic recreation of The Generator, which doesnāt just look amazing on the middle of the table but has actual gameplay use as well, since players need to drop coal into it almost every turn as they play, an act that rivals Deep Rock Galacticās robot mining as one of the most satisfying physical actions in recent board game history.
And, in a very rare occurrence for these reviews, I want to give a shout out to the gameās documentation. For whatever reason most board game rulebooks in 2023 still suck, but Frostpunk, despite the gameās complexity and scale, never let us down.
Thereās a very specific type of person out there for this game. Someone who is into Frostpunk but gets lonely playing it, or someone who has never played the video game but is intrigued by the density and politics on offer here. Sadly I was neither of those people, I found its setup time and length just too much, but like Iāve said I can at least appreciate the exhaustive design effort that went into the approach taken here, if nothing else.