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Fund GildenTide and Help Develop a Steampunk Street Fighter

Circular Geometry Studios loved the gameplay of the Street Fighter Alpha Series, and seeks to develop in a space where indie games don’t get much attention: the fighting genre.

ā€œAfter seeing that a small group like the developers of the video game Skullgirls can indeed create a fighting game, we gathered talented people who wanted to see this vision become a reality,ā€ Circular Geometry writes on its Kickstarter page. Its plan: Craft a 2D fighter using 3D models, and swaddle all of it in a luxurious ā€œsteampunk British-inspiredā€ motif.

Circular Geometry is building GildenTide on the versatile Unity 3D engine for PC, Xbox Live Arcade, and PlayStation Network. ā€œAs of right now, we are working with GGPO, one of the best network codes for fighting games available, to ensure that our online play is as smooth as possible.ā€ They’ve designed a five-button system involving two punches, two kicks, and ā€œa fifth button called insight.ā€ Special attacks will be executed by the usual series of joystick movements and button presses, and the traditional super bar of fighters will be replaced by ā€œan old school pocket watch called the Watch Gauge.ā€

Many more details at GildenTideā€˜s Kickstarter page.

Goal: $20,000

Notable Reward: $400 or more—Become a patron of the fine fighting arts and Circular Geometry will bestow upon you a signed, custom piece of GildenTide art, in both hard copy and digital format, should you wish to decorate your fight stick with it.

Chances: Looks tough right now, admittedly. Circular Geometry is just $932 of the way there. The drive finishes up in more than a month, so there’s still time. And the high funding total represents the development infrastructure needed to build a multiplayer fighter.

Finishes: Feb. 6.

GildenTide [Kickstarter]

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