The fifth annual Game Boy Jam just wrapped up last weekend after receiving over four hundreds of entries. The rules were simple: all assets had to be created during the jam, the screen resolution had to match the original Game Boy, and each game could only include up to four colors. You can currently find all of them hosted on Itch.io
Scrolling through the page is like getting hit in the head with a brick of nostalgia. FuncoLand and Babbages donât exist anymore, but something about the GBJamâs muted colors and explosive pixels reminded me of when I used to walk into a video game store and instantly want everything while simultaneously having no idea what any of it was.
Take Ygor Speranzaâs game, Soulstice. A co-op puzzle platformer where two people work together to reach the end, the game uses two side-by-side windows featuring dueling color palettes. The game is inspired by Joaquim Maria Machado de Assisâ short story, âThe Academies of Siam.â In it you play as a magical couple searching for a unique ritual that will let them âbecome one and achieve Deity status.â
âThey can only move to the next stage if they reach certain portals together, and, in order to get to them, they need to go there side by side, helping each other out along the way. Thatâs what lovers do,â explained Ygor. âThis complementary and dual nature shows up visually, each player seeing the world in a different way: one sees it as day, the other as night; one has a blue and yellow palette, the other green and red.â
Sean Noonanâs Global Defense Corps is another entry that focuses on the Game Boyâs unique visual restrictions. A top-down shooter where you protect a city from an unknown alien threat, the gameâs grey scale gives it the feel of a 1950s monster movie.
âI have the same fond Game Boy memories as many others,â said Noonan, âfrom sharing tips on how to get past the looping forest in Linkâs Awakening (spoiler: use the powder), to trading my Hitmonchan with my friendâs Hitmonlee in order to fill out my Pokedex in Pokemon, and TetrisâŠso much Tetris.â
It was thanks to the 2013 GBJam that Noonanâs first game, Jack B. Nimble, was created. âRemoving colour from the equation, particularly from mechanics can mean developers can come up with interesting solutions to provide feedback to the player,â said Noonan. âFor example, even something as simple as âblue key, blue doorâ or âred means enemyâ needs to be thought about. Just like most restrictive jams, they steer a greater focus on mechanics.â
One Strike (above) was created by dmbarbosa1 after watching Akira Kurosawa Seventh Samurai. One the other hand, Dante Douglasâ LAST/BEST is about nuclear war and takes place in a bunker. His game came to life less from the vibrant, minimalist pixel animations than its unique electronic sound.
âI love the sense of ambiance I was able to get with audio,â said Douglas. âItâs a bit of a break from the âgameboyâ aesthetic, admittedly (I did not use âchiptuneâ or soundalike audio) but I think it worked. I took a lot of influence from DEFCON, especially the kind of âquiet horrorâ of the soundscape in that game.â
#amoc post #GBJAM Development continues! Watch out for those diagonal #lasers ! #gamedev #pixelart pic.twitter.com/ZptiNWX82u
â Squirrelsquid (@risu_ika) October 14, 2016
Azuria_sky, who worked on two games, one with saint11 called My Name Is Legion and another with Risu Ika called A.M.O.C., also took a more direct approach with her music . âI have an odd emotional bond with the Game Boy, particularly with the uniqueness of the soundchip,â she told me. âIt was very easy to tap into and source that bond with the intent of the GBJam. I love taking the vocal imprint of the gameboy and creating something new for it to sing, complete with new stories.â
Part of the beauty of the Game Boy was precisely how small a lot of the games were, intently exploring one particular idea or mechanic. Often times they were repetitive, even zen-like, in a way not to dissimilar from todayâs mobile games.
There are a number of entries you should check out, including Super Spacetime Traverse, Trappy Climb, and T.R.I.S., among others. Voting on the entries closes at the end of today. RetroShark, the organizer behind the event, recently launched a Kickstarter campaign to raise funds for future GBJams.