Speaking to IGN, Game Crazyās director of used games, Marc Mondhaschen, said the company did a study for āa very large vendorā and found that credit from trade-ins covered 20 percent of their sales over four weeks.
āSo you got 20 points of their sales that wouldnāt happen unless we had a trade business going,ā Mondhaschen said.
He also said that used games drive sales in DLC.
When āThe Lost and Damnedā came out we started selling a whole lot more Grand Theft Auto IV, both on the new side and on the used side. Which, then, sort of funds peopleās ability to go play L&D again. And then the trade business funded all those L&D cards that showed up in stores.
It is one way to look at it, and as a consumer, I certainly enjoy the ability to sell games Iāve played, sometimes for substantial value. But the larger picture must also factor in those who do not buy new games at release, preferring to pick them up a month or so later. There must be a study thatās isolated and quantified that consumer behavior, right?
The Game Crazy Interview [IGN via MTV Multiplayer]