Roger Hanna Morash was an indie game developer who used to work at Harmonix. Among other things, he was code lead on Amplitude and one of the minds behind brain-bending platformer Shard. Yesterday, Morash and his wife, Valerie, unexpectedly passed away.
According to local publication SF Gate, the coupleās bodies, along with those of their two cats, were discovered at their Berkeley home yesterday afternoon. Roger was 35, and Valerie was 32. Currently, the cause of death is still unknown. Fire investigators have ruled out all probable hazardous causes, including carbon monoxide poisoning. Homicide detectives are currently involved, but thatās not necessarily an indication of foul play. āWeāre still stumped by this one,ā police officer Byron White told SF Gate
Morash was well-known and well-liked in the video game development community, especially the Bay Area and Boston scenes. Many were shocked by his passing, and now all they can do is grieve.
Tragic shock in the SF indie community for the talented Roger Hanna Morash who passed on with his wife. Join Bloodhound at 4:30 for support. pic.twitter.com/NDX3qJecch
ā Dylan Jones (@tDJ) January 24, 2017
The loss of Roger Hanna and his wife Val awful and heartbreaking. Roger worked beside us, was a vital member of our community, and a friend.
ā Jason 'Jake' Roberts (@rebuscube) January 24, 2017
https://twitter.com/embed/status/824020097714954240
One of the nicest game developers I've ever met passed away last night. Roger Hanna Morash was an amazing person as well as programmer.
ā Nicole Tanner (@nicoletanner) January 24, 2017
https://twitter.com/embed/status/824022205981855744
Please help us with the GoFundMe for family travel and funeral costs for Roger and Val if you can. Really appreciate anything you can do. https://t.co/GWbIye8UzT
ā Robin Hunicke (@hunicke) January 24, 2017
Thereās a GoFundMe to help cover Roger and Valerieās funeral costs. You can donate to that here, if youād like.
On a personal note, I had the privilege of talking to Roger on a couple occasions when we wound up at the same events in San Francisco. He was a strikingly intelligent person, the sort who could unravel intimidatingly complex concepts like they were rolls of laffy taffy.
https://www.youtube.com/watch?v=1nUGCyLZySA
The first time I ever met him, he showed me a very early demo of Shard. He went on to explain the underpinnings of its beautiful, deceptively intricate engine for more than an hour. He never seemed to tire of talking about his game, though. If anything, he just grew more and more excited, even as my brain transformed into a weary blob from trying to absorb so many new concepts.
The next time we saw each otherāthe only other time I can remember, regrettablyāhe recognized me instantly. Shamefully, I didnāt recognize him at first. He wasnāt fazed by that at all. He smiled and reminded me about his game, and then proceeded to treat me like an old friend. I didnāt know Roger well, but I do know that you donāt meet many people like that. Iām sad Iāll never get to thank him for being so kind. Best wishes to his family and friends.