Xboxâs 20th birthday was all about killing the Xbox.
Yes, Microsoft released two next-gen Xbox consolesâthe top-flight Xbox Series X and the lesser-powered, but less expensive, Xbox Series Sâjust a hair over a year ago. Both are hot-ticket items to this day, with the Series X still being nearly impossible to buy (well, at MSRP). These bona fide supercomputers were flanked by not one but two zeitgeist-dominating games published by Microsoft in the fall. Plus: Game Pass.
Read More: What The Xbox Series X/S Has (And Hasnât) Added Over The Year
You may find it silly, then, to suggest that such a banner year is the beginning of the end for a gaming giant. But nearly every move on Microsoftâs part this yearâfrom the expansion of its services to, in some cases, the renaming of those servicesâsuggests a nearer-than-youâd-think future in which you donât need an Xbox to play an Xbox.
Two years ago, even one year ago, such a notion could be considered laughable. And to be sure, weâre not quite there yet. But over the course of 2021, Microsoft, if nothing else, laid the framework to make its flagship gaming box irrelevant.
First, the games
Console or not, you canât have a gaming brand without video games.
At the start of the console generation, Sony tore out of the gate in a headlong sprint, releasing a slew of well-received exclusive gamesâDemonâs Souls, Marvelâs Spider-Man: Miles Morales, Returnal, Ratchet & Clank: Rift Apart, and, of course, Astroâs Playroomâwithin the first six months. Microsoft, in comparison, stumbled.
During the launch window of the Xbox Series X/S, Microsoft didnât have a single new exclusive game, instead opting to release several dozen âoptimizedâ versions of Xbox One hits like Ori and the Will of the Wisps, Forza Horizon 4, and Gears 5. Those games sure looked and performed betterâtheir resolutions, frame rates, and load times significantly improved by the Series consoleâs fancy computational architectureâbut didnât exactly introduce anything new to the Xbox fold. The yearâs Xbox-only offerings were slim through much of 2021, and more often than not werenât even Xbox-onlyâat least not for long.
In January, Bloober Team released The Medium, a fixed-camera horror game that was light on frights but heavy on questionable thematic material. (It came out on PS5 in September.) The excellent Deathâs Door, a deliciously stylish dungeon crawling from Acid Nerve, debuted on Xbox, where it captured critical attention like a lightning rod for a few weeks there. (It came out on PS4 and PS5 in November.) Around the same time, following a delay out of the Series X/S launch week, Neon Giant released the cooperative isometric cyberpunk shooter The Ascent in a somewhat messy state. Itâs fixed now. (Recent listings from international rating bodies suggest it could come to PlayStation soon.)
Even the biggest games published by Microsoft werenât exclusive to Microsoft. Augustâs release of Psychonauts 2, developed by the venerable Double Fine, launched on PlayStation the same day as Xbox. Deathloop, an immersive sim developed by Arkaneâand the first release out of Bethesda since Microsoftâs $7.5 billion purchase of its parent company, Zenimaxâdidnât even hit Xbox at all. That oneâs currently a PS5 console-exclusive, the result of Microsoft honoring contracts that were in place before the acquisition. (None of the relevant parties have commented publicly on when or even if Deathloop might come out on Xbox consoles. The PS5 exclusivity window expires after a year.)
Then the fall came.

In the first week of November, Playground Games released Forza Horizon 5, the first Forza game in three years. Forza Horizon 5 proved an instant blockbuster, garnering more than 10 million players right off the bat, racing to the top of critical aggregation charts, and demolishing the free time of digital photographers (and players who love to design anime-inspired liveries). It was, by legitimately every measure, a success.
Not a week later, 343 Industries, a Microsoft-owned studio established in the early 2010s specifically to develop Halo games, dropped a megaton. On November 15, the 20th anniversary of Halo, 343 surprise-released the free-to-play multiplayer mode for Halo Infiniteâweeks ahead of the planned December 8 release. On Steam, it rocketed up the charts, closing in on 300,000 concurrent players that first day alone. The campaign, priced at a standard premium, hit that intended December 8 release date, and received widespread acclaim. Beyond the core stuff, reviewers lavished praise on a Halo that, after more than a decade, seemed to have rediscovered its soul.

Itâs funny: Halo Infinite feels like a microcosm of Xboxâs 2021. Following a tepidly received July 2020 showcase of Infiniteâs campaign, Microsoft delayed the game indefinitely. (At launch, retail packaging for the Xbox Series X still featured Master Chief and other Halo imagery.) Within a matter of weeks, one creative lead came on board and another soon departed, the type of high-ranking revolving door that rarely if ever is indicative of a project in good shape. But after an initial, lengthy period of slumber, Halo is here. Itâs dominating the conversation in ways few games do. And itâs hard to see it crawling back into hibernation any time soon.
In 2021, Game Pass came into its own
In lieu of a deep bench of exclusives, Microsoft focused less on specific games and more on how to get games in front of players. A core pillar of this strategy was the Xbox Game Pass service, which has appropriately achieved a sort of âNetflix for gamesâ shorthand status. For $10 a month, or $15 if you want to pay for a tier that includes some extra perks, you get access to a library of hundreds of games that you can play with no strings attached (beyond the monthly fee).
Game Pass fell into a reliable cadence in 2021. On the 15th and 30th of every month, about half a dozen games depart the library. But every batch of departees was replaced by a drip feed of games thatâd hit the service over a two-week period, In other words, Game Pass grew at a faster rate than it shrunk, resulting in a playable library thatâs swelled to, as of this writing, 434 games. (Game Pass ad copy nonetheless touts the ability to âplay 100+ games.â)
Read More: Xbox Game Pass Is Starting To Add Games Without Announcing Them
Some games are third-party blockbusters hitting the service on launch day in the hopes of starting off strong (Outriders). Others are third-party blockbusters with lapsed player bases hoping to get a shot in the arm (Marvelâs The Avengers). Those are punctuated by a ceaseless smattering of small- to mid-buzz games that launch on Game Pass, where theyâre played by those who otherwise may not play them, thus drumming up hype, thus spurring sales boosts. Plus, nearly every first-party Microsoft gameâincluding tentpoles like Forza Horizon 5 and Halo Infiniteâhits the service on launch day, with exceptions, obviously, for games tied up in prior contractual agreements (see: Deathloop).

But if Game Pass had a killer year by the numbers, Microsoft didnât brag about it. The most recent official figures date all the way back to January, when Microsoft said that Xbox Game Pass claims around 18 million players. In a September interview with The Wrap, Take-Two boss (and notable fitness guru) Strauss Zelnick stated, perhaps or perhaps not erroneously, that Game Pass sports around 30 million subscribers. Other estimates throughout the year pegged the subscriber base at 23 million. But, outside of those January figures, Microsoft hasnât officially confirmed any numbersâthough the company did note that, from June 2020 to June 2021, Game Pass subscriptions grew by 37 percent.
No matter how many millions of players actually pay for the service, Microsoft hasnât ever distinguished a breakdown of which tiers those subscribers have signed up for. (Nonetheless, all table napkin math comes to the same answer: âA fuckton of revenue.â) That Xbox Game Pass remains tiered at allâboth in terms of pay scales and available platformsâis itself no small matter of confusion, something Microsoft made minor steps to clarify during 2021.
Letâs break it down. The base tier costs $10 a month, and gives access to the Xbox Game Pass library. Simple enough. The higher tier, Xbox Game Pass Ultimate, costs $15 a month and comes with a number of additional perks, including game-specific DLC for Xbox games, access to the EA Play library (EAâs similar games-on-demand service), and a tied-in membership to the PC version of Game Pass. Signing up for just the PC version of Game Pass, meanwhile, costs $10. (Prior to September 2020, when it exited beta, Xbox Game Pass for PC cost $5 a month.)
At the 2021 Game Awards, in an ad spot so cloying youâd think it essentially suggested you stand up for a snack break, Microsoft made an official announcement: Rather than Xbox Game Pass for PC (clunky, confusing), the PC version of Game Pass is now called PC Game Pass. Bye-bye, Xbox branding.
Cloud gaming and other services
Xbox Cloud Gaming, the service sometimes referred to as xCloud (Microsoft always needs a couple tries to get the branding right), has been a staple for a few years now, but significantly expanded the breadth of its offerings in 2021. What once felt like a widespread beta test of a program destined for the bin now feels like the burgeoning seeds of Xboxâs next area for growth.
Key here is the introduction to game-streaming on Xbox One and Xbox Series X/S. By subscribing to Xbox Game Pass Ultimate, you can stream games from the Game Pass library directly onto your console, circumventing the need to download them to your internal storage (or pricey AF official external storage).
But the ability to play Xbox games without a console is now very possible. In June, Microsoft switched the backend architecture of Cloud Gaming to run on Xbox Series X hardware, significantly ramping up the quality of streamed games. Whereas previously you were limited in the platforms on which you could stream games, you can now stream games on Apple and Android devices. (Hereâs a full list of Microsoft-verified devices.) Depending on the age of your device and the stability of your internet connection, youâll get different mileage out of splashy, technologically intensive games. But the low-intensity fare is relatively reliable.
In other words, weâve hit a point where, if you want to play Xbox games, all you need is an Xbox Game Pass subscription and a functional controller.
Microsoft also more or less sent Xbox Liveâthe long-running service required to play games onlineâto the farm upstate. In January, Microsoft announced a 50-percent price hike for Xbox Live. The backlash came swift and furious. Within a day, Microsoft, in perhaps the most curiously speedy corporate decision ever made by a multinational corporation, reversed the decision. Whatâs more, Microsoft said that it would no longer require an Xbox Live membership to play free-to-play games online, reversing years of precedent. Quick moves.
Two months later, Microsoft retired the âXbox Liveâ name, instead opting to bundle its online services under the âXbox networkâ umbrella. (Xbox Live Gold still exists, and still gives you two âfreeâ games every month.)
Halo Infiniteâs multiplayer mode, itâs worth pointing out again, is free-to-play.
Next-gen consoles remain elusive
The Xbox Series X is the obvious physical representation of Microsoftâs gaming strategy. Thereâs only one issue: Players still canât get their hands on one
Last year, ahead of the next-gen kickoff, Xbox head Phil Spencer told Kotaku how he thought sales would break down over the course of the console generation. The Xbox Series S ($299), he predicted, would outsell the Xbox Series X ($499) in the long term.

Does a 13-month window count as the âlong termâ? Maybe, maybe not. But right now, short of using bots or forking over a significant upcharge to a scammy reseller, itâs nearly impossible to get an Xbox Series X. On the other hand, you can find a healthy stock of the Xbox Series S on sites like Amazon and Best Buy. And you can, anecdotally at least, usually find a couple at big-box brick-and-mortar retailers like Walmart and Target, too.
Xbox Series X scarcity can be chalked up to a number of factors, including a global upheaval to the supply chain and a semiconductor shortage thatâs wracked basically every industry. On the latter, manufacturers predict the issue could permeate into 2023. So, yeah, it might be some time before the Xbox Series X is available with regularity, in the sense that you could walk into your local GameStop and buy one off the shelf. But the way these winds are blowing, itâs fair to wonder: Do you even need one?
So, whatâs next?
In terms of games, Microsoft has a lot in the wings. Playground Games, who struck gold with Forza Horizon 5, is currently working on a new entry in the Fable series of fantasy RPGs. Obsidian has its own fantasy RPG, Avowed, in the works, plus a sequel to 2019âs well-regarded capitalism satire The Outer Worlds. Rare is working on Everwild, but thatâs so tightly under wraps we donât know anything about it other than the fact itâs very, very pretty (and is now due for 2024). S.T.A.L.K.E.R. 2, a horrifically scary-looking shooter set in Chernobyl, is currently lined up for an April release. The Bethesda-published vampire shooter Redfall is planned for the summer, followed quickly by the Bethesda-developed Starfield in November (which, by the way, wonât be playable on PlayStation). And thatâs to say nothing of the countless third-party gamesâfrom The Anacrusis to A Memoir Blue to Replacedâthat will hit Game Pass on launch day.

To get all of those games in front of players, Microsoft is hoping to unveil a Game Pass streaming stick, a la Roku or Amazon Fire, which would be paired with a dedicated Xbox app for smart TVs. Spencer raised the possibility in late 2020, saying such a device could potentially be available by the end of this year. Barring some 11th-hour move by Microsoft, that obviously did not happen this year. But the door is wide-open now for such a release, particularly when you consider Microsoftâs slate of games (both those out now and those forthcoming) and the overall scarcity of, yâknow, actual Xbox consoles.
âWeâre working with global TV manufacturers to embed the Game Pass experience directly into internet-connected TVs,â Microsoftâs Liz Hamren told The Verge. âAll youâll need to play is a controller.â
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