If youâre asking industry heavyweights to make a video to fire up kids about math and science, itâs probably no surprise that the video game maker is the one getting the most views.
Thereâs nothing on the line in this informal competition â maybe bragging rights. But Activision Blizzardâs three minute spot for Change the Equation, a White House educational initiative, shows the games industryâs reach and its value as a voice to which younger generations will listen. Itâs more than good PR for Activision or its Albany, N.Y.-based studio, Vicarious Visions, whose developers star in the video. It shows public policymakers that games makers are as interested in the future of the country as an major industry, and know they have a special responsibility given their status with younger Americans.
âTotally, that responsibility has always been there,â Karthik Bala, who cofounded Vicarious Visions with his brother, Guha, when they were 14 and 15, respectively. âWe were a bunch of geeks then, and proud of it. We feel a huge responsibility to encourage kids to like science and math, to get into it, and to do some really cool things with it.â
And whatâs cooler than video games? Bala asked rhetorically. Change the Equation focuses on science, technology, engineering and math; video games offer the application of those disciplines for artistic purposes. Games themselves, Bala added, can also be a unique teaching tool.
âIn video games, you go through learning and practicing and mastering, from beating a level to beating a game, thatâs the process you go through,â he said. âItâs an incredibly powerful teaching tool, one thatâs not really used all that much. There are a lot of positive things that can happen, coming from video games.â
Change The Equation, begun by the Obama administration last year, has 100 member companies signed on to help promote its agenda of improving science education across all grade levels, deepening enthusiasm for it among students and rallying support from the business community. Activision/Blizzard isnât the only games company in the partnership; Epic Games is a member as well, and so is Microsoft.
Vicarious Visions has been reaching out to schools before this, too. Bala says his developers have visited Albany-area schools in the past, knowing that telling kids about their jobs making video games grabs their attention for other lessons about science. âWhen youâre talking to fourth or fifth graders, theyâll tell you what games they like, and, you know, what games suck,â Bala said. âThey say âThis racerâs bad, because itâs not realistic.â And you ask, âHow do you know that? You havenât even driven a car.â
âBut you continue the conversation, and they learn that the physics modeling is what makes it realistic, and then the light bulb starts going off,â Bala said. âBecause theyâve never thought about it in a way that takes something in the abstract and makes it concrete.â
[If you want to vote for Activision Blizzardâs video, you may do so by clicking like either on its YouTube page, or Change the Equationâs Facebook page]