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SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos

Game Details

Available on:

  • PS2
  • XBOX
  • Arcade
  • neogeoaes

Genres

Fighting

Developer

SNK Playmore

Release Date

July 23, 2003 (22 years ago)

Publishers

Ignition Entertainment, Mega Enterprise, SNK Playmore

Content Rating

T

Franchises

Mega Man, The King of Fighters, Street Fighter, Darkstalkers, Samurai Shodown, Fatal Fury, Art of Fighting

SNK vs. Capcom: SVC Chaos

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Summary

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a “groove system”, instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

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