âHere is the first brainstorming sheet for Codex, my RPG project, from February 2009. I did a lot of this in the early morning while still in my pajamas, if I remember correctly. I was in the US at the time, so the paper size doesnât match any of my other sketches.â â Agnes Heyer, Norway. [GameStorm]
âDoodles for a generic overhead helicopter shoot-em-up, inspired by the Strike games and JWâs Coptra.â- Adam âAtomicâ Saltsman, Austin, Texas.
âCharacter design sketches for our Global Game Jam 2011 submission Glitchhiker.â â Paul Veer, Hilversum, the Netherlands.
âThis is some block-type design for a project Iâm working on called âSpin 3: Spin Hardestâ. The team was bouncing around some ideas on different interactions the player could have with the different tiles. Some were better than others. Unfortunately, I donât think any of these made the cut.â â Zachary Lewis, Huntsville, Ala.
âAn idea I had for a game about solving mysteries with a jetpack. It was going to be on islands floating in air and stuff, and youâd fly through the air to find evidence and suspects.â â Daray Manning.