The very public, very messy late-night fight between Jay Leno, Conan OâBrien and NBC didnât just offer interesting insight into the inner workings of network television, it reminded everyone that the TV isnât used only for watching shows anymore.
Video games, right behind bad programming and bad decisions, are television networksâ biggest threat these days.
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And the big three of gaming, Microsoft, Nintendo and Sony, arenât content to usurp the television with just video games, theyâre starting to replace the need for network television with their own form of programming.
It started with the ability to rent and purchase videos through the Playstation 3 and Xbox 360 online networks. Next came Netflix and the ability for the rental serviceâs customers to stream movies to the Playstation 3, Xbox 360, and this spring, Nintendoâs Wii.
And now, the video game console makers are all expanding their reach with interesting takes on what traditionally youâd find on a network channel.
Microsoft is currently testing a video game remake of television game show 1 vs. 100. The Xbox Live version is entirely populated by live players from around the country depicted by 3D avatars in a replica of the game showâs set.
The game takes place over the course of a two-hour live episode hosted by comedian Chris Cashman and winners of the show take home Microsoft Points which can be used to purchase videos and games on the console.
âItâs highly entertaining â think Wipeout meets The Apprentice,â said Susan Panico, senior director of Playstation Network. âWeâre slowly building up our stable of original content which will premiere on Playstation Network and then have a reverse syndication model where content can make itâs way to the web, or even âtraditionalâ TV.â
âThe goal for Playstation Network from day one was to present an entertainment network that brought emerging media experiences to the home via PS3 or on the go with PSP. From a content strategy standpoint, we always believed in a quality over quantity position which has allowed us to present exclusive content that has broken gaming conventions.â
Nintendoâs Wii is also home to quite a bit of exclusive video content through the consoleâs Nintendo Channel, said Cammie Dunaway, Nintendo of Americaâs executive vice president of sales and marketing.
The channel includes trailers, commercials and interviews with game developers and Nintendo executives.
But Dunaway doesnât think the consoleâs impact on television watching is a deep as some say.
âPeople donât consume their television the same way they did 20 years ago,â she said. âIf your favorite TV show is on at 8 p.m. and youâre playing a Wii game, you can keep playing and watch the show later on your DVR on your own timetable.â
âI think (television and video games) will remain distinct, even though they both appear on TV screens. Different types of reading (books, magazines and newspapers) are all viewed differently from one another, for example. â
A recent study by the Kaiser Family Foundation seems to back up Dunawayâs take on the issue.
The study showed that children today spend an average of 7 hours, 38 minutes a day consuming âentertainment mediaâ and that television remains at the top of the heap at 4 hours, 29 minutes a day. Video games take up just 1 hour, 13 minutes of a day, according to the study. Thatâs an increase of 38 minutes a day over the past five years for television and only 24 minutes for video games.
The study doesnât address where television may be getting hit the hardest: Adults. A recent Nielsen study, shows that console gamers are most active during televisionâs prime time. In other words, theyâre playing games, not watching TV.
Playstationâs Panico thinks thatâs because video games are more interactive and engaging.
âWhen you look at Playstation 3 and all the different types of content you can get through Playstation Network, there is more choice via our gaming platform than a broadcast TV channel,â she said.
âBack when Playstation launched in 1995, we legitimized gaming as a form of entertainment. It was no longer seen as the âgeekyâ thing to do. Athletes and movie stars were gaming and they had an affinity for Playstation since we introduced games with more sophistication. We made it a part of pop culture. Now, gaming has become a lifestyle for that audience and the interactivity and engagement have become their âfirst screenâ with TV as a time filler.â