Gotta give the Gears of War series credit. Weāre three games in, and designer Cliff Bleszinski still believes in keeping things fresh.
Each successive title in the cover-based third-person shooter has offered its own fresh new take. With Gears of War 2, it was the dynamic cover āmeatshieldā feature in which players could use enemies as a shield. Or in Gears of War 3, the enemies can mutate ā not to mention the game is less brown! Another addition is bringing female āpencil pusherā Anya into combat.
For Bleszinski and his team, she is more of a James Cameron heroine ā think a buff Linda Hamilton ā than a Jerry Bruckheimer feminine ā think a Megan Fox. Gears, Bleszinski contests, is āequal opportunityā, so expect Anya to be thrown into combat with the same vigor that the male protagonists are. (Or, the same way James Cameron would!)
A movie version of Gears of War is in the works. The movie seems to be in limbo at the moment, and Bleszinski describes the project as ātouch and goā. Confident in the producers that are backing the film version, the developers are moving ahead with the picture and seeing what will happen.
https://lastchance.cc/will-the-gears-of-war-movie-actually-happen-5510443%3C/a%3E%3C/p%3E
But, so many other game franchises eventually become insular, attempting to please the core fan base, but largely impenetrable to those outside it. Continually keeping things fresh in the inevitable Gears of War sequels could very well prevent that from happening. Or not.