Last month, Sony started trying to convince us that we will need a PlayStation 4. The system is coming out at the end of the year.
https://lastchance.cc/every-single-thing-weve-written-about-the-ps4-all-in-o-5986120%3C/a%3E%3C/p%3E
(Before we get too far into this, heads up that thereās a NSFW clip from the game further down. Hell, isnāt any clip of this game NSFW?)
Iāve played through the campaign of Ascension. It took me just over 10 hours, time spent doing what Iāve been making Kratos do in the previous five major God of War games: making him use his chain-blades and an incredible array of combat moves to slice, rip and rend both soldiers and beasts plucked or adapted from ancient Greek mythology.
Iāve played this game and have been amazed at how good it looks. The thought pops into my head: does it really feel like this game could look that much better?
Iāve also played this game and been amazed at how similar it is to other God of Wars. The thought pops into my head: are the limits of hardware really what is holding this series back from evolving?
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Iām not running a proper review of Ascension yet. The game wonāt be out until next week and Iāve been unable to make time to play its multiplayer on press serversānot that those suffice, as we were reminded this week with SimCity. Given the nature of the gameās campaign and the curious limits of innovation therein, anything I could say in a review about the game would raise the question of whether the gameās true freshness and better value is in its multiplayer. That I donāt yet know. Plus, the single-player campaign, oddly paced as it is, is mostly better in its second half. The game is something of a Skyward Sword, forcing the players to do the familiar before giving them a chance to try something new. This is an odd game, and one I donāt yet have a complete sense of.
https://lastchance.cc/simcity-won-and-broke-my-heart-in-just-three-days-5988286%3C/a%3E%3C/p%3E
As I alluded to earlier, this game is an argument against a lot of the hype that we get not just around the PS4 but around new consoles in general. Weāre told that improvements in graphics breed improvements in emotional impact, that, the more detailed the characters are, the more they may emote and the more we may feel for them. Weāre told that new hardware can make games look better, of course.
Behold some clips from early in the game, limited to 30 seconds as per a request from Sony regarding pre-release video capture of the gameā¦
Kratos looks amazing in this game. So do his enemies. So do the surrounding environments, spartan though they may be. God of War games leave the camerawork to the gameās designers and, as God of War III showed before Ascension, we can get spectacular results on a current-gen console: bloody, non-stop action that smoothly transitions from some gory one-on-one grappling to grand, scenic battles that diminish Kratos to a relative speck.
Where could a PS4 take God of War?
Well, the new console could probably make the games even better looking. But then, the question changes a bit: Where would God of Warās creators take God of War?
For better and for worse, the seriesā creators donāt seem to have taken the God of War franchise anywhere all that new across the transition of PS2 to PS3. Thereās little reason to think theyād take a bigger leap going to PS4. There have been two games on PS2, two on PS4 (and two on PSP). Theyāve followed a very similar formula. Kratos is mad. Kratos kills enemies in gruesome ways. Players master a basic set of light and heavy attacks, memorize combos, learn to dodge and fight crowds of enemies one enemy at a time. And, always, there are mini-games that are activated when it is time to kill the gameās bigger bruisers.
God of War has become its own subgenre, and as a result itās all gotten awfully formulaic. God of War now has its equivalent of James Bondās girls/gadget checklist or every Zelda gameās obligatory fetches of the bow-and-arrow and bomb.
You are playing a God of War, so you will be stabbing something in the eye.
You will power up those chainblades by pouring red-orb energy into them.
You will gather green orbs for health, blue for magic.
You will push blocks to solve puzzles.
You will open treasure chests for eyes and feathers.
You will open those chests slowly, after some grunting.
You will see a lot of breasts.
Iāve seen the PlayStation 4 controller. Iāve read the systemās specs. Thereās nothing in them that suggests that any of God of Warās checklist will have to change. Weāre left to argue about how much a long-running series should change. Honestly, Iām unsure.
Does God of War need a PS4? It might need something, but it doesnāt need that.
Please understand that there is a lot of good stuff in Ascension. There are smart tweaks to the battle system, a fun expansion of the gameās grappling mechanics and a smart disarming element. But thereās also little that feels radically different from the past games, be they on PS2, PSP or PS3. Hence the weird feelings about what new hardware does or doesnāt mean for a series like this. What would shake up the campaign design or setting of a God of War? What should? (At some point in history God of War and DmC designers will meet and discuss how impossible it is to please people either by changing things too little or too much).
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God of War as a series has had a weird relationship with the PS3. Only one God of War came out before the PS3 was on the market. There have been five more significant God of War games since then. Only two of them, including Ascension, debuted on the PS3. Two launched on the PSP. More strangely, God of War II was released on PS2 several months into the PS3ās existence. Back then, in early 2007, it served as a sign that artistry, confident art direction and satisfying gameplay mechanics did not need cutting-edge hardware. Sound familiar?
Iām torn about how much I want God of War to change. Itās something Iām still working out as I think about the review Iāll write next week. But one thing Iām sure of is the fact that this series has long shown that hardware is not as important as we or its manufacturers make it out to be. Ascension repeats that feat.