My hands-on demo with God of War III was a familiar journey, having seen the same stretch of the PlayStation 3 game played through three times by someone else. I knew exactly what to do.
Kill some rank and file undead, ride harpy, kill scores more Chaos Blade fodder, fight the Centaur commander, kill the Chimeraādescribed by God of War III director Stig Asmussen as āhalf-goat, half-lion, half-snakeāālaunched a massive bolt at Helios, all that. It was largely the same sequence weād seen in February, when the newest God of War didnāt look nearly as sharp as its E3 presence.
https://lastchance.cc/god-of-war-iii-impressions-like-a-threesome-for-your-e-5152882%3C/a%3E%3C/p%3E
Whether Kratos is being coated with Cyclops blood spurting forth from an empty socket or disemboweling a Centaur, players will be regularly reminded that this is an M-rated game. Itās over the top, designed to shock, but still occasionally prettyāyes, those multi-layered blood spatters that splash across Kratos look good.
In other words, itās still very much the God of War you may remember from the first two PlayStation 2 entries, full of giant set pieces, marathon combos, and Greek deicide. The sometimes complex controls feel well-known, with light attacks, heavy attacks and grabs; Kratosā arm blades feel just as wispy as ever.
The new Cestus gauntlets, however, feel meaty. Theyāre effective, but slow, at short and long range. When using L1 for the special attack modifier, Kratos will whip them around in a circle with his light attack, just like the Chaos Blades. His modded heavy attack is more satisfying, firing them out to his left and right, then quickly whipping them forward for a nasty crushing blow.
More satisfying it the battering ram attacks one can pull off, picking up an enemy and barreling through a crowd of rotting Centurions.
The hand-to-hand stuff feels great, if a little disconnected from the feeling that youāre killing dozens of undead soldiers. Some stuff that doesnāt feel so great are the harpy to harpy rides. Asmussen said the God of War III team is still tweaking the harpy-jacking, hopefully for something thatās a little simpler than the L1-plus-circle grab thatās currently in place.
Visually, though, God of War III continues to impress. There was no trace of load times during my 20-minute hands-on session, in which Kratos traveled from the Olympian outskirts, through caves, up a giant shaft and ultimately onto the giant fiery Titan seen in released screen shots. Considering the graphical upgrades the game has gotten over the past quarter, I canāt wait to see what it looks like when it ships next year.
https://lastchance.cc/heavenly-new-god-of-war-iii-screens-5276821%3C/a%3E%3C/p%3E