A decade on from American McGeeās Alice, a stylishly gothic and twisted interpretation of Lewis Carrollās Wonderland, gamers are given the opportunity to return to this twisted world with Alice: Madness Returns. Itās not crazy to delight in that not much has changed over the past decade for Alice, is it?
For those unfamiliar with the 11-year-old American McGeeās Alice, that PC game told a video game sequel story of its own, picking up after the events of Carrollās Through the Looking-Glass. In the EA published video game, Aliceās mental breakdown sends her to a corrupted Wonderland under the rule of the Queen of Hearts.
In Madness Returns, previewed at GDC last week, Alice is still beautifully bonkers, having returned to the fantasy world of the horrific Wonderland, an alternate reality twisted by her own insanity. Wonderland represent a refuge for her and a tool to uncover memories suppressed after the death of her family, the trauma that led to the events of 2000ās Alice video game.
Alice will travel back and forth between the realities of her life in London and the gorgeously macabre Wonderland. As she becomes more troubled in her waking life, Wonderland becomes more corrupt.
Alice: Madness Returns features a mix of platform-jumping adventuring and combat. Alice is armed with a handful of reliable weapons: with her Vorpal Blade equipped, she can slash and stab at enemies; a tea pot lobs powerful charges at foes; her pepper mill acts as a hand-cranked machine gun; and her hobbyhorse can crush foes like a powerful club. Her defense? A black parasol. Throughout her adventure, Alice can gather collectible teeth, the currency with which she upgrades her weaponry.
She can also deploy clockwork white rabbits in Wonderland, decoys that serve to distract foes long enough for Alice to find an enemyās weakness and attack for (what else?) massive damage.
When sheās severely damaged in combat, Aliceās world will transform into a ghostly whiteness, her hair will whip wildly from a spectral wind. This is Hysteria Mode, a last ditch attempt, only a few seconds long, to destroy enemies with a boost in attack power to recover Aliceās health.
The combat in Alice: Madness Returns wonāt revolutionize third-person action games, but itās a still beautiful ballet of violence. Gorgeous effects light up the screen. Alice flits about the battlefield, dissolving into a swarm of glowing butterflies and reforming in another location when dodging enemies.
When Alice isnāt fighting ghastly Playing Card Soldiers, sheāll be exploring the corrupt Wonderland. Thereās some elementary platform jumping here, made more interesting by Aliceās ability to shrink and grow at will. When shrunken, Alice can see things in Wonderland her full-sized self canāt, like a series of invisible moving platforms or graffiti scrawled upon the walls, messages left to her by her friends in the London asylum.
While Alice: Madness Returns doesnāt appear to radically build upon the gameplay of American McGeeās earlier game, itās the gorgeously realized world and developer Spicy Horseās interpretation of Alice In Wonderlandās characters that are most appealing about this adventure.
Alice: Madness Returns comes to the Xbox 360, PlayStation 3 and PC this summer, hitting June 14. See more of Alice: Madness Returns in the gallery above.
Alice dispenses hobbyhorse justice against an undead knight.
Alice heads into the Great Hall.
Alice versus a Playing Card meanie, with hobbyhorse equipped.
Get some cake in her and Alice can simply stomp on her enemies.
https://www.youtube.com/watch?v=5IibGiId_94
Alice: Madness Returnsā most recent trailer.