There are a lot of terrible sex scenes in mainstream games. There are also a handful of good ones, as seen in games like The Witcher 3. But even in that gameâs case, creating believable sex scenes wasnât easy. Video game technology is great if you want characters to make war; not so much if you want them to make love.
Warning: the videos in this article are NSFW.
This piece originally appeared 4/28/17.
Sex in big-budget games has come a long way. Once exemplified by Grand Theft Auto: San Andreasâ infamous âHot Coffeeâ controversy, The Simsâ âwoo-hooing,â and Dragon Age: Originsâ uncanny valley robot montages, recent years have seen major steps forwardâmost notably from BioWare and The Witcher developer CD Projekt. The Witcher 3âs sex scenes were multi-person efforts that required scripting, storyboarding, mocap sessions, voice work, and all sorts of technical workarounds.
âGenerally, the production process isnât all that different from any other scene in the game,â said CD Projekt cinematic director PaweĹ ĹwierczyĹski, âthough sex scenes have their own set of challenges.â
It all begins, ĹwierczyĹski says, with writers. On Witcher 3, theyâd come up with a script, and the quest design team would sort out details like where a scene should take place. âWe work together to establish a vision for the sceneâthe story itâs going to tell, why the scene is there in the first place,â he said. They then passed the baton to the cinematics team, who put together a storyboard and animatic. Next came mocap sessions with actors. After that, it was time for implementation into the game engine, replete with cleaned-up animations, effects, and all that jazz.
These challenges, he said, were less about the subject matter and more about the specific technical issues that can pop up when two nude character models smoosh together. If youâve got a couple video game character models interacting from afarâconversing, or trying to set each other on fire with magicâpotential troubles, too, are far away. Up close, however, video game characters have a tendency to âclipâ into each other. I donât know if youâve ever had your entire arm pass straight through a loverâs torso, but itâs a total mood-killer.
âThatâs one of the toughest, most irritating things about sex scenes,â said ĹwierczyĹski. âThey usually feature a lot of close-ups, so you need to go above and beyond when polishing up these animations, which requires a lot of time and patience.â
Some character models canât even assume basic sex positions without glitching, ĹwierczyĹski said. Many character models canât raise their hands above their heads without armpit textures becoming noticeably distorted. âWe tend to avoid these [positions],â he said, âeven though they could potentially allow us to create the best shots.â
Itâs a problem shared by other big-budget games that include sex scenesâeven Saints Row IV, which used sex mostly to make jokes. While characters like The Witcherâs Geralt are non-customizable, Saints Row IVâs main character can be tweaked in a wide variety of ways, opening up the possibility of even more weirdness.
Mid-sized characters could generally grope, smooch, or pounce on other characters without too much trouble, but things would get weird if your character was extra large or extra small, said Volition writer Jeff Biewlawski. âIt wasnât always perfect, and we found we had to live with that fact,â he said. âThe humor in the scenes and the insight into the characters was more important than making sure there were zero visual discrepancies.â
https://www.youtube.com/watch?v=If7Kfc4Rk3s
Video credit: Asleep in the Fantasy
Development time and resources can also be an issue. ĹwierczyĹski says it takes as much time to make a single sex scene as it does to make three standard main quest cinematics. That means some cut corners: while a few Witcher 3 characters got elaborate, story-driven sex scenes, other incidental characters were stuck with a copy-paste of the exact same sex scene.
âOf course, the scenes featuring main characters absolutely need a custom approach, because the relationship between these characters is deeper and important for the main story,â he said.
Those might sound like severe limits to impose on a game in the name of a handful of brief scenes, but the âcustom approachâ ĹwierczyĹski mentioned could get awfully elaborate. He offered the example of a particularly fantastical scene from The Witcher 3âs second DLC expansion, Blood and Wine, in which Geralt and a woman named Syanna had a roll in the hay⌠in the clouds.
âWe couldnât mocap the scene in zero gravity,â explained ĹwierczyĹski. âSo, as a workaround, we recorded actors performing the scene in a swimming pool. The underwater footage served as reference for the animator, who then had to animate the whole scene by hand. Itâs hard to create a realistic looking animation this way.â
Video credit: ProofDota
Sex can also present unique challenges in the mocap studio, ĹwierczyĹski noted, recalling a scene in Witcher 2 that was to be performed by a real-life couple. Once they got into the studio, he said, they âfreaked outâ and became âafraid theyâd end up showing something real from their intimate life when acting, which ended up blocking them.â Ultimately, it all worked out, resulting in one of the gameâs most memorable sex scenes, but things were touch and go for a bit.
The Witcher 3âs sex scenes were also constrained by external factors. The game has sex in it, but itâs not a sex game. It needed to achieve the equivalent of a Matureâbut not Adults Onlyârating in multiple regions. âAnything that looks remotely similar to pelvic thrusting is⌠a no-go,â ĹwierczyĹski says.
That resulted in some major cuts to a scene in which Geralt and the sorceress Triss have sex in front of a lighthouseâs lamp, causing the ships at sea to think they were receiving coded messages. They had to cut out the thrusting to comply with rating requirements, and the final scene, he says, âdoesnât make any sense.â
The recent trend in sex in games is to make it fun. You know⌠like sex! In everything from mid-00s BioWare games to Metal Gear Solid 3, sex was a climactic Serious And Important Thing you earned shortly before or after the final battle. But thatâs hardly all sex is ever about. It can be fun and silly. It can reveal peopleâs strengths, or their weaknesses. Thatâs why ĹwierczyĹski thinks itâs worth nailing, despite all the trouble.
âI wanted to show that in the world of The Witcher, sex quite often doesnât have anything to do with romance,â said ĹwierczyĹski. âIt can be a way for people to fill out an emotional void thatâs haunting them, or simply kill some time⌠People have sex, we have sex, so weâve got sex in our games.â