The quiet, deliberate piano notes drifting eerily. The desert colorful under the setting sun, with a crescent moon on the rise. The walk to a home in ruins. A girlâs intent gaze at her bloodied reflection in a mirror, and the nightmare that follows. All within the first few minutes. Damn. Nicely done, Severed.
In Drinkbox Studioâs latest, which was recently released digitally on the PlayStation Vita, the harsh setting and stylish form never lets up. Thereâs little explanation of the situation at hand in this Action RPG dungeon crawler after the opening scene, save a few cryptic remarks about whatâs actually real.
Sasha, the gameâs protagonist, is told to go search for her family, soon after realizing sheâs lost an arm. From there, she sets off destroying demons and cutting off their limbs for use in enhancing her fighting abilities. Sheâs able gain use of some of their innate abilities too. Severed predominantly makes use of its visuals and gameplay to describe how desperate and brutal a world it is.
Itâs beautiful, and so very depressing.
In my time with the game thus far, what I really like about Severed is its use of color and that stunning Mexican Muralism art style. Everything is in ruins, and even with its colorful, distinct visuals; the game still manages to highlight its hopelessness. Thereâs something to be said when turning towards a brightly lit path gives you the same dread as the path drenched in an unsettling red. There are some areas that utilize night-time scenes and rain, or darker tones to show the worldâs bleakness too. But unraveling Sashaâs story makes me truly understand just how desolate, and formidable a world it truly is.
Itâs a home to demons who are just as beautifully creative, even if theyâre grotesque and frightening things with big teeth, multiple limbs and sharp claws. Severed makes it clear early on that thereâs little hope to cling to. Thereâs so much ambiguity as to whatâs really going on, but it still manages to make everything Sasha experiences so desperate.
Sashaâs audible reactions are the things that destroy meâitâs in her shocked gasps. The gameâs first person perspective works so well here for so many scenes as they highlight her slow-paced movements and her silences when confronting various situations. Itâs cruel and unforgivingâand the same can be said of Severedâs gameplay.
I canât stress this enough: it is a challenging game. Itâs not unfair but it requires absolute focus and strategy. Smart choices and quickness are imperative for successâsomething I learned first hand being stuck in a cavern with status buffed monsters and environmental effects. I had to rethink what I was doing, and eventually made it through.
Since then, Iâve had more instances like this. Multiple monsters can attack in any given battle, each taking on new ways to increase the difficulty as Sasha gets more abilities of her own. Itâs handled well and combat feels fluid as itâs fantastically suited to the PlayStation Vitaâs touchscreen capabilities.
It make sense. Severed wouldnât present such a strange, difficult reality for Sasha to experience and explore, just to make things easy when facing all those dangers.
Severed is disturbing for how normal everything feels once when youâre tossed into its world. Cutting off limbs. Wearing body parts. Nothing is explicitly questioned by Sasha but thatâs the best part about it. Severed doesnât need Sasha to tell her story through grand vocal gestures to point out the obviousâthe beautiful visuals, the art style, the devilishly difficult gameplay and the grim world do all that. And itâll have players questioning everything right from start, thanks to its fantastic opening scene.
https://lastchance.cc/why-am-i-missing-an-arm-is-an-important-question-to-1691586440%3C/a%3E%3C/p%3E