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Gunpoint Has Been A Crashing, Near-Instant Success

Tom Francis’ outstanding stealth/hacking/spy-comedy game hasn’t just been a critical success. It’s selling like hotcakes

https://lastchance.cc/gunpoint-the-kotaku-review-511051656%3C/a%3E%3C/p%3E

In a celebratory post at his workblog, Francis (in his usual low-key manner) shares that the game recouped its development costs in 64 seconds. Not hugely surprising, since as he points out, the entire development cost of the game consisted of a single $30 purchase of Game Maker 8

Francis goes on to share some enjoyable graphs that show just how far the game exceeded his sales expectations, explaining that because of Gunpointā€˜s runaway success, he has quit his job at PC Gamer and decided to make games full-time.

More amazingly, I can do it with total creative freedom. There’s really no pressure for my next thing to make a particular amount of money, so I can do whatever I think will be most exciting.

It also means I can afford to keep being nice. I didn’t let anyone pay for Gunpoint until I was ready to put a free demo out, so everyone would have a way to make sure it ran OK on their system and that they liked it before giving me any money.

This all ties in with the development manifesto Francis posted a while back (a manifesto for which Gunpoint feels like a proof-of-concept), and leaves me hopeful that we’ll be seeing many more great games in the future. Or, you know, he could just make Gunpoint II: The Gunpointining. Console-exclusive first-person shooter! Stealth elements! RPG skill-trees! Mo-cap cinematics!

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