Picture somebody playing a first-person shooter. You probably imagine them sitting stock still, staring ahead with an almost blank expression on their face, one that denotes quiet focus. You might, however, be missing one key detail: their eyes are moving all over the dang place.
Human eyes move fast, especially when weâre doing something spatial reasoning-intensive like playing a game. Jon Matthis decided to put this to the test, hooking up an eye tracker to an Overwatch session. Itâs fascinating to watch exactly where his eyes go, even when playing as a relatively straightforward character like Roadhog:
âHumans are very visual animals, but we only really get high quality visual information from a fairly small area of our retina (called the fovea, roughly the width of your thumb at armâs length),â Matthis explained in a Reddit post. âThis area takes up roughly 1% of your visual field, but roughly 50% of your visual cortex is devoted to processing information from this area. That means that a huge part of the human strategy for surviving in the world revolves around our ability to quickly and accurately directing our fovea to the parts of the world that contain the information that we need to complete a given task.â
âBecause eye movements are so central to our neural strategy, eye trackers are a very powerful tool for the study of human sensorimotor control,â he added. âBasically, eye movements are a physical measurement that provides direct insight into your cognitive processes!â
In the video, Matthis is constantly scanning, albeit within a fairly narrow region of the screen. It makes sense, because with Roadhog, youâre not gonna be hooking many people from super far away. Instead of broad awareness, you want fine awareness. This goes double because hooking people requires split second reflexes. It makes sense that youâd almost get tunnel vision while playing him. You donât want to be distracted, after all. Slightly broader awareness might help you mitigate threats that are further awayâlike Ana, for instanceâbut thatâs what Roadhogâs deep health pool and healing abilities are for. So it makes the most sense to focus on whatâs directly ahead.
Youâve also gotta admire the way Overwatchâs interface functions here. Most important information (cooldowns, ult charge, etc) is laid out clearly and cleanly just beneath where Matthisâ eyes tend to be anyway. Itâs all very economical.
Now then, how long until somebody tries this with a support hero like Ana? Then again, maybe I donât want to watch a personâs eyes move so fast that they pop out of their damn skull.