If thereās one man who knows from originality in video games, itās Viktor Antonov. Heās the man responsible for the oppressive, beautiful art design of City 17 in Valveās masterpiece Half-Life 2. One of the main reasons that Iām excited about the upcoming Dishonored is that Antonov will be art director. Just check out this gallery of the manās work. Heās a true original.
But Antonov is generally unhappy with the current state of video games. In an interview at Eurogamer, he laments: āItās been a poor, poor five years for fiction in the video game industry.ā
Antonovās observations mostly revolve around the fact that there are so few new ideas for games, and that so many games look the same. He sees the fact that the closest touchstone for this yearās Dishonored is BioShock, a game from 2007 that doesnāt actually have all that much in common with Dishonored, as cause for concern.
āIām not a harsh critic of games,ā Antonov insisted. āIām extremely happy of where technology has gone. But artists and art directors should make their own life a little bit harder by pushing management to take more artistic risks, and use the technology to a better, higher level. Thatās what Iāve been doing and suffering by ā Iāve been spending as much time creating, as convincing the people who are financing games how important it is.
āWe were always waiting for the next generation of great worlds or great graphics. Well, great graphics came; the worlds that came with these graphics are not up to the level of the graphics.
āGraphics used to be an excuse 10 years ago, that we canāt make great worlds. Right now, we have a lot of New Yorks, we have a lot of war games. Please everybody,ā he pleaded, āletās do more science-fiction and more crazy worlds out there.ā
Antonov advises that developers stop trying to make games that are all things at once. āNow a game is trying to pack too many games ā narration, music, contemplation, shooting ā that they lose the experience.ā Instead, he suggests, developers should make more specialized games that pick one thing to do and do it well.
Read the rest of the article, which talks in-depth about the process behind Dishonoredās city of Dunwall, at Eurogamer
āItās been a poor, poor five years for fiction in the video game industryā [Eurogamer]