In 2016 a demo was released Hunt Down the Freeman, a Half-Life 2 mod starring the leader of a squad beaten down by series hero Gordon Freeman. It was not very good. Last week the standalone version of the mod went up for sale on Steam, and itâs a huge mess.
In its current released form, now available on Steam for the sale price of $21.24, Hunt Down the Freeman is a bad game. Iâve not played muchâmy computer crashed in the middle of my first sessionâbut what I did play was not pleasant. Following a lengthy cutscene, players are dropped into the Black Mesa Research Facility circa the first Half-Life, already crawling with headcrabs and zombies. I know the general idea is the protagonist, H.E.C.U Sergeant Mitchell, is supposed to have an encounter in which series hero Gordon Freeman decimates his entire squad with a crowbar, but with very little ammo and not much direction, I had trouble getting there. I alt-tabbed out of the game to check a Youtube video, at which point the game music became distorted and my system rebooted.
While I donât have much first-hand experience of the game in action, evidence of its poor quality is all over YouTube. There areletâs plays painstakingly breaking down the gameâs various failings, from textures, maps and models seemingly borrowed from other games to over-the-top dialogue delivered unevenly by a mix of amateur voice actors and YouTube celebrities. YouTube personality Keemstarâs turn as the President of the United States is particularly cringe-worthy.
Hunt Down the Freemanâs problems began way before last weekendâs launch.Â
The game debuted as an IndieGogo campaign in 2016, which only raised $12 of the $100,000 being sought by creator and game director Berkan Denizyaran to acquire the rights from Valve, purchase software tools and complete the project. The it showed up on Steam Greenlight, accompanied by a playable demo that was widely panned for bad voice acting and dialogue, poor level and encounter design and general buginess.
With a failure of a demo and little interest generated via crowdfunding, itâs surprising that Hunt Down The Freeman even got to the point where it was actively in development. According to developer Royal Rudius Entertainmentâs head of PR (and a senior level designer), Gabe âBLACKM3SAâ Sumner, speaking to Kotaku for this story, Berkan Denizyaran disbanded the demo team, created a company, found investors willing to front the needed funds and created a new team to bring the game to fruition.
Throughout its development, Hunt Down The Freeman continued to be something of a joke in the Half-Life modding community. The addition of YouTube personalities as voice actors, continuing allegations of code theft, using pre-existing assets from other Valve properties with little modificiationâevery step of the development process, up to and beyond the official game trailer released last month, has been accompanied by derision.
After a series of delays in late January and early February, Hunt Down The Freeman was finally released on February 23 ⊠only it wasnât the right version. Addressing the poor quality of the game at launch, Royal Rudiusâ Gabe Sumner told Kotaku that a remote programmer failed to apply an update to the game before uploading it to Steam. Maps werenât updated, previously fixed bugs were reverted, and after spending the better part of two years creating an hourâs worth of cutscenesâa feature the Half-Life series proper is lauded for not usingâthe game shipped without them.
âThat was the single most humiliating moment of our lives,â Sumner said. âWe were watching one of our partnerâs stream and we knew something was wrong within the first two minutes. We are a small studio based in LA with team members all over the world, we sent the update to one of our programmers to update the steam version. When the programmer built the Steam version, they didnât actually update anything, instead moving the cut scenes to another depot, so the game was chopped up.
âIt honestly hurt seeing the player (in a launch day stream) run into things that I personally fixed weeks and weeks ago, and we never intended to ship a broken game,â said Sumner.
A patch deployed the next day got the cutscenes downloading and running properly, but the maps are still outdated, many assets incorrect and the game is basically still not the one Sumner wants people playing. According to him, the âreal gameâ is coming out on March 5. âWe hope that you will review the version of the game that was supposed to be released.â
It might be too late for Hunt Down The Freeman. No matter what cause of the disastrous launch version and overall poor quality, this is a game people are paying real money for. Itâs a game that Valve let (well, sold the rights to) Berkan Denizyaran and Royal Rudius use its characters, settings and assets to create. Even if Hunt Down The Freeman somehow makes a triumphant comeback when the âreal gameâ arrives on March 5, itâs likely itâll never rise beyond being the punchline to a long, drawn out Half-Life joke.