I always felt like Microsoftâs mega-hit Halo franchise let me travel, taking me to thrilling, never-before-seen vistas at crucial moments. Adventure-as-travel is a standard conceit within genre fiction but the imposing beauty of Combat Evolvedâs battlegrounds, the horror of various Flood-infested environments and shock of a ravaged, futuristic Earth stood out as high points on my video game passport.
Then came Halo: Reach. The mournful tour of that gameâs titular planet was a hell of a high note for developer Bungie to leave on, letting them wave goodbye in surprisingly poignant fashion as they left the fictional universe they created.
But that was two years ago, and while 2011âs remastered Combat Evolved Anniversary was pretty, it was still a virtual place Iâd been to before. Iâm ready for Halo to take me to new places. And to show me new things. From what I saw of Halo 4 a few weeks ago, it seems like 343 Industries is ready to fulfill those desires.
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Requiem seems like a place that truly feels like you donât belong Soon after walking out onto the planetâs surface, Master Chief was met by the Promethean Knights, one of the new enemy classes that players will facing up against in Halo 4. Youâve seen these guys before in various trailers for the game, but seeing them in action made them come across as really formidable. The Knights command packs of Crawlers, smaller antagonists that attack in swarms. They climb walls and try to flank you, forcing you to assess threats all over your point-of-view. Knights can also summon Watchers that support the Promethean enemies with shields, healing and tractor beams that intercept grenades. Watching all of this unfold made Halo 4âs combat appear more strategically varied than that of its predecessors.
But Chiefâs old enemies show up, too, and 343 are going out of their way to make the Covenant seem more alien in this Halo by no longer having them speak in English. Theyâll be fighting the Prometheans, too, which puts Master Chief in the middle of a two-front war. The gameâs new weapons look like theyâre tuned to offer more tactical options. The Boltshot is a pistol/shotgun hybrid that lets you fire charged rounds for greater distance and impact or a scatter of projectiles that atomizes enemies in close range. Pulse grenades explode into a ranged effect that drains the health of enemies inside the blast radius. As evolved as the new armaments may be, OâConnor did say that at some point the enemy of my enemy might become your friend.
Iâve never found Master Chief to be the most compelling hero character. Yes, heâs clearly in the mold of terse-&-tough protagonists like Dirty Harry where players never get to know terribly much about their internal make-up. While John-117 isnât going to be pouring his heart out in Halo 4, the relationship between he and Cortana takes center stage in the game. I could hear some tremors of concern and even trepidationâmostly from Cortana, to be honestâin the dialogue that passed between the two characters, which again drove home that theyâd landed someplace they arenât supposed treading on.
The new engine vaults the seriesâ visuals forward significantly, with impressive cinematic tech for the cutscenes. For all the improvements in Halo 4, 343 clearly holds a high level of reverence for Bungieâs work on the Master Chief franchise. But they also realize that preserving the seriesâ fiction or gameplay in amber isnât feasible. Requiem seems more alive than any Halo environment players have marched through so far in the series. Youâre not supposed to be here and it feels like youâre going to have a hell of a time rooting out the cosmic mystery at the heart of the planetâs existence. Since the demo wasnât hands-on, I donât know what the journey is going to feel like. But the postcards make me more interested in booking a ticket than I was before.
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