This article on GamesRadar has me wondering if violence in video games has gotten more intense – or is it just more vivid as a result of technology making blood brighter and guts more realistic.
The question matters to me because I just got done playing Fallout 3, a particularly gore-splattered entry in 2008’s blood-saturated lineup of blockbusters. I found the violence upsetting and at times gratuitous (the gore bags the super mutants keep? *puke*), but the game was one my picks for Kotaku’s Game of the Year award.
https://lastchance.cc/kotakus-game-of-the-year-nominations-31038825%3C/a%3E%3C/p%3E
Along with Gears of War 2 and Grand Theft Auto IV, Fallout 3 was a finalist for the 2008 GOTY. Compare these nominations to the titles on major consoles last year and a disturbing trend seems to be forming: the games we highlight are getting more violent.
http://lastchance.cc/338226/kotakus-goty-finalists%3C/a%3E%3C/p%3E
Ultimately, this year’s GOTY went to Grand Theft Auto IV – a game I didn’t nominate because I didn’t like the violence (among other things).
https://lastchance.cc/kotakus-2008-games-of-the-year-awards-5122222%3C/a%3E%3C/p%3E
More importantly, what does our GOTY lineup say about us as gamers? Have we come to expect games to have bucketfuls of blood and at least three detachable body parts per enemy? Or are we just reacting to our changing cultural environment the way the GR article asserts?