When I first saw There Came An Echo, the Wil Wheaton-supported Kickstarter project whose creators want $90,000 to make a voice-controlled real-time strategy game, I thought it was kind of absurd.
Voice commands? Who wants to use some sort of gimmick to play an RTS? Whatās wrong with a mouse and keyboard?
So while chatting with Jason Wishnov, the man behind There Came An Echo whose last game, Sequence, came out on Steam back in 2011, I asked why he thought people would care. And he gave me a pretty decent explanation:
Thereās a few reasons. Voice commands, not used in a dedicated fashion since 2008ās EndWar, have progressed significantly in the past five years, primarily due to research and development spurred on by the smartphone industry and features like Siri. The recognition rates have drastically improved, and supplementary featuresā¦like Mass Effect 3ās voice command system, or getting to yell āFUS RO DAH!ā at Skyrim, have worked well, and gotten a good response from those who chose to use them.
Moreover, though, I simply think they havenāt been used correctly yet. 2004ās Lifeline is a perfect example of this. Voice commands should *never* be designed to replace the press of the buttonā¦theyāll never be perfectly accurate, and theyāre much slower. Having to tell a character to fire their gun, reload, get out of the line of fireā¦this would be utterly frustrating. Instead, the player should be using voice *in a manner that reflects an actual usage of voice*ā¦in this particular case, directing a small squad of units. Itās how it would actually be done. The minutia, the small stuff, is handled intelligently by the AI. And the speech isnāt just one-way: the characters ask you questions, they talk back, it becomes a dialogue. Itās a very immersive experience, and helps to tie the player emotionally to the characters. Using generic āarmy dudesā in a game like this is severely limiting its potential, which is why weāve been sure to write a script that takes full advantage.
Could it work? Dunno. Iām still skeptical. But I really enjoyed Sequenceāwhich is a fun, albeit grindy little rhythm-RPGāso maybe Wishnov can pull this thing off too.