Spoiler: the stupid joke-gimmick glasses Iâm wearing at the beginning of this video donât do anything to make Not a Hero look any cooler. Thatâs okay, though. The new over-the-top action game doesnât need help looking cool, because it happens in 2.25D.
When I first wrote about Not a Hero after the game was announced, it was still a mystery as to how the 2.25D angle was going to work. But after seeing the blocky killfest in action at PAX East, it all made sense. Youâll be able to automatically pop into cover behind certain objects in Not a Hero, with your character receding a tiny bit into the background when it happens. Shooting, sliding and other movement action breaks you out of cover.
With its focus on vertically structured environments, Not a Hero reminded me a lot of Elevator Action. The way that youâll be rampaging through entire buildings is a lot bloodier and funnier, though. And since youâre playing the âcampaign managerâ of an unhinged rabbit-person from the future, all the killing and poster-mounting is okay. Kind of.