Starcraft in Korea falls somewhere between a national sport and a religion. So youād think, then, that Starcraft II would have been a big hit there. Nope!
A great report over on Edge highlights a bitter struggle between Starcraft developers Blizzard and Korean e-sports authorities, which has left many in Korea ā which should be the gamesā top market ā feeling disillusioned and disinterested by the gameās big-budget sequel.
Itās got little to do with the game itself. Rather, it has more to do with Blizzardās almost fanatical insistence of maintaining control over it ā from the removal of LAN party functionality to the āquarantineā of online players within their own geographical area to a feud between the developers and KeSPA (the Korean e-Sports Players Association).
āOur position is that we created the competitions. Korea is the home of StarCraft ā- itās very big hereā a KeSPA spokesman tells Edge. āThere are still lots of people playing an old game, but now I think Blizzard wants it to be here without KeSPA.ā
āBlizzard wants Battle.net to be used in competitions, not LAN. And they want more money.ā
And itās not just Korean e-sports authorities failing to warm to the game, Edgeās report saying that in the month after Starcraft II was released, only 2-3% of Koreans playing in internet cafes were playing it.
For the full, fascinating story ā including how things might finally be looking up for the game in Korea ā head to the link below.
The Battle For StarCraft II [Edge]