Cut scenes. Some love them, others loathe them. In games like Metal Gear Solid, players sit and watch as cut scenes push the story forward.
In the upcoming thriller Heavy Rain, gameplay pushes the story forward.
Metal Gear Solid designer Hideo Kojima meet with David Cage of Heavy Rain developer Quantic Dream. Cage calls the discussion with Kojima āvery interestingā.
āBut yeah I believe that the only real challenge is to treat the storytelling differently, not through cut scenes but directly through gameplay,ā says Cage. āAs you play you tell the story. And thatās the most difficult thing to do, but also the most interesting thing.ā
Cage wonāt go into details about what was discussed, but was āpleasedā to hear that Kojima had heard of Quantic Dream and Heavy Rain. He must be a pretty big fan of Kojimaās work, no? āI certainly respect his work, definitely, although itās not the type of game I want to make myself,ā says Cage. āBut yeah heās a huge star, I guess.ā Yeah, we guess!
Heavy Rain: David Cage Interview [Kikizo]