You gotta give Hideo Kojima this: He always has interesting ideas for the video games heās made or would like to make. While the final product might not live up to those concepts, at least the guy is trying to push the envelope.
In a recent interview with Japanese lifestyle magazine An-An (via Siliconera and Yahoo! News), Kojima talked about what kind of games he wants to make. He doesnāt mention specific genres, but rather, the overarching concept behind them.
āWhat I want to do are games that change in real time,ā said Kojima. āEven as weāve finally got people of various ages and occupations from all around the world playing the same game, everyone, and I mean everyone, is playing the same.ā
āInstead of that, [I want to make] something that changes based on where a person lives or how they think.ā
You could argue AR games sort of already do this, somewhat. The basic mechanic of the games doesnāt change, but the maps do based on your location. Whatās more, for something like PokĆ©mon Go, you physically need to go outside to play the game as intended. However, these games donāt really change based on, say, your thinking. While many games for years have offered in-game decisions impact the direction of the game, but those can seem arbitrary and even simplistic, unlike human thought which is often anything but.
In the interview, Kojima brought up Boktai: The Sun Is in Your Hand, the 2003 Game Boy Advance title he produced, as an example. The vampire-hunting gameās cartridge features a light sensor, forcing players to go outside. (Kojima also wanted the game to include a sensor that would measure garlic breath!)
āBecause the amount of sunlight is applied in game to defeat the vampires, the game changes depending on where you played and what time you played,ā Kojima told An-An. āA mechanic like that connects human-made systems and real life.ā
Gotta wonder what heās planning to do next.