Horizon Forbidden West, out now for PlayStation 4 and PlayStation 5, is the size of a dinosaur. Like any big game, itâs a whole lot to take in, and can be overwhelming at times. You can and indeed should figure out a lot of its quirks and secrets on your own. But take it from me, someone whoâs veering on 60 hours in Guerrillaâs striking robot apocalypse: The following tips and tricks are what I wish I knew from the jump.
Read up on the lore background if you need to
Horizon Forbidden West hits the ground running, with the narrative picking up just a matter of months after its predecessor, Horizon Zero Dawn. Even if youâve played that game, and even though Forbidden West starts with a brief refresher, you might find yourself riddled with questions, top-heavy with buried troves of lore as Zero Dawn was. Whoâs GAIA? Whatâs Ted Faroâs deal? Why are all the machines shaped like dinosaurs? Whatâs an Erend? Weâve got you covered:
Read More: Everything You Need To Know About Horizon Zero Dawnâs Story Before You Play Forbidden West
Do everything in the starting area
Yes, the first real area of Horizon Forbidden West, the canyon outside Barren Light, is the most tedious and the least visually interesting area of the game. But fully completing every objective will give you a serious head start on entering the full open world. One side-quest contains a tutorial for underwater swimming, core to traversing Forbidden West. Another one gives you early access to the spike thrower, a slow-firing but high-damage weapon class. A third teaches you some essential climbing tricks, and gives you a nice haul of crafting resources thatâll start you off strong. If youâre diving cold into an open-world game, itâs likely completionism is in your nature anyway, but still: Leave no stone in that first area uncovered.
Head for the tallnecks
Horizon Forbidden Westâs approach to clearing the fog of war is awesome. You donât climb a tower. You climb a walking robot dinosaur. These roving behemoths, called tallnecks, are rare (there are just five) but essential. When you find one, youâll have to knock out a side-quest, usually involving a brief combat or traversal sequence, before you can climb it. Also, a fair heads up: The second tallneck you come across, located in The Shining Wastes, isnât something you can complete until close to the end of the game, so donât waste your time.
Thereâs fall damage
And, yes, it hurts a lot. But! Youâll unlock a hang glider fairly early. If you open it just before you hit the ground, youâll be totally fine.
Aloy will tell you when you canât solve a puzzle
Many of Horizon Forbidden Westâs environmental puzzles have hurdles you canât initially get past. Some are gated off by metal flowers. Others are impeded by a reddish growth called firegleam. Youâll need to earn upgrades to Aloyâs spear before eliminating these obstacles, both of which youâll unlock naturally during the story. But if you run into such puzzles before finding the requisite upgrades, Aloy will say something along the lines of, âI donât think I can get past these vines.â Heed her word.

Use your Focus constantly
Youâll quickly come across a device called a Focus. You cannot possibly overuse it. Pressing in the right thumbstick will send out a pulse through your surroundings, highlighting objects of interest, like chests or climbing pathways, in orange. Hold in the thumbstick, however, and youâll go into Focus view, where you can scan machines to identify weak spots and elemental weaknesses. Once you scan a machine, itâll go into your notebook, where you can read up on strategies for how to defeat them and see a rundown of drop rates for their loot.
Talk to everyone
At camps, shelters, and settlements, youâll often see NPCs with little green exclamation points hovering over their heads. If itâs just an exclamation point with no border, that character will give you a side-quest. But if itâs bordered by a diamond, theyâll tell you about a rumor, giving you the location of an optional activity. There are several categories to keep an eye out for:
Rebel outposts: Horizon Forbidden West doesnât often pit you against human enemies, but if youâre tired of fighting machines (how???), hereâs where youâll find them.
Rebel camps: Basically the same thing as rebel outposts but bigger.
Relic ruins: Environmental puzzles that award two skill points and 5,000 XP upon completion.
Cauldrons: Platforming, combat-intensive dungeons that allow you to override certain machines, turning them into temporary allies or permanent mounts. (Cauldrons are long, and once you start one, you canât leave until youâve finished it.)
You canât reassign skill points
Youâll earn skill points in Horizon Forbidden West at a rapid clip, but the gameâs total lack of a respec feature means itâs all the more imperative to map out your build before allocating points. A select few abilities are playstyle-agnostic, and will help most folks. Prioritize unlocking stealth stalker (an invisibility cloak), overshield (an overshield), braced shot (an extremely powerful combat move), and various upgrades for your concentration (the ability to slow down time while aiming).
Read More: The 10 Best Skills You Should Get ASAP In Horizon Forbidden West

Loot everything
Seriously: everything. One of Horizon Forbidden Westâs best features is the stash. You technically have limited storage capacity on your person, but any resources you loot beyond what you can carry will automatically go into your stash, which you can visit at every shelter and settlement. You can then automatically replenish all depleted resources by interacting with your stash and holding down the Square button. In other words, there are literally zero repercussions for looting everything in sight
But donât get your hopes up for any gear
It took me a while to realize this, but you likely wonât find any usable gear from looting in Horizon Forbidden West, not like you would in other inventory-focused open-world games. Chests and caches tend to only contain crafting resources, valuables for resale, and shards (Horizonâs in-game currency). Some of those resources are rare and essential, so yes, itâs still worth thoroughly exploring every dungeon and scrounging everything you can. Just donât expect to find a killer new weapon or a high-level set of armor. In my experience, those only show up at vendors or come as rewards for missions.
Sell your valuables
When selling items, if you scroll down to the resources section, the first category that pops up is valuables to sell. You can mark everything by hitting the Triangle button, and then quickly sell it all by holding down X.
Different vendors have different wares
Youâll come across dozens of vendors in Horizon Forbidden West, most of whom have unique inventories; the armorer in, say, Thornmarsh will have totally different gear for sale than the one in Plainsong. Itâs a lovely distinct touch that makes Horizonâs forbidden west feel like a real placeâshops in the real world donât all hawk the same stuff, after allâbut keeping track of whoâs selling what can be a lot. Throw in the mix that gear doesnât just cost you shards. Each item also requires a specific machine part
You could keep an IRL journal, but an easier trick is to create a job for every item you want, essentially marking a low-tier side-quest thatâll help you source the necessary materials. When you see an item you want but canât afford, hit the Triangle button to create a job for that piece. Then, when you eventually get the resources needed to purchase the item, the precise storefront you saw it at will be marked on your map and in your quest log.

Create jobs for pouch upgrades
Look: itâs among my least favorite aspects of Horizon Forbidden West too, the foxes are so dang cute and werenât hurting anyone, but if you want to increase the size of your quivers and item pouches, youâll have to hunt non-robot animals. At any workbenches, you can create jobs for any quiver or pouch that needs upgrading. When you activate those quests, theyâll show you the broad area of where that animal lives. Once youâre in the area, just activate your Focus and scan nearby animals (shown as vivid orange silhouettes in your field of view), then tag the one you need with a tap of the right trigger. Thatâll put a handy arrow over their head for easy tracking.
Upgrade your warrior bowâs capacity first
Warrior bows are among the most helpful weapons in your toolkit. Theyâre not great for dealing damage, but are terrifically helpful when it comes to afflicting a status effectâburning, shocking, freezingâon an enemy. Typically, you need to land half a dozen elemental arrows to trigger the status effect. The trick of the warrior bow is that you neednât draw the string back all the way to get a shot off; you can fire off a bunch of elemental arrows in a matter of seconds. Youâll need a lot of ammo on-hand to realize its full potential, though, so beef up your capacity there first.
Aim for canisters
Machines are often saddled with elemental canisters corresponding to one of Horizon Forbidden Westâs primary elements. You can cause these canisters to explode, dealing massive damage, by hitting them with an arrow imbued with the same element. Hit green canisters with acid arrows, orange ones with fire arrows, light blue ones with frost ones, dark blue ones with shock arrows, and purple ones with plasma arrows
You can put canisters on enemies
You can attach your own canisters to machines by finding, and equipping, one of Forbidden Westâs rare canister ropecasters. (I only found two over my playthrough.) Typical ropecasters are used for tying frenetic machines down, ensuring theyâre stuck in one spot for a few seconds. But canister ropecasters allow you to affix these elemental payloads onto machines. If you have a canister ropecaster plus a warrior bow that shoots arrows of the same element, youâll be unstoppable.
Stay stealthy
Most battles in Horizon Forbidden West give you the advantage. You start unseen, allowing you to scan enemies, tag them, and highlight their walking routes. (Enemies in Horizon patrol in circles. Yeah, not too bright for supposedly society-eliminating machinery.) If you crouch in red grass, enemies wonât spot you, even if theyâre literally standing two feet away. You can then try to place traps in their path and duck back into cover. Your best bet here is to match traps to their elemental weakness. Or just use a blast trap, which is exactly what it sounds like.

Craft traps on the fly
You can make traps at various crafting benches, but you can also do it at any point in the open world, even in the middle of combat. By holding down on the directional pad, youâll open the crafting menu. You can use the right and left arrows to scroll through your list of craftable items. But pro tip: Pressing the square button will pull up a handy menu thatâs far less time-consuming to navigate.
Start in the desert
No spoilers here, just a recommendation: After Horizon Forbidden Westâs first act break, youâll be able to tackle three main missions in any order you please. Oneâs at level 18, another at level 22, and a third at level 24. It might sound intimidating, but start with the level-22 mission, set in the dust-covered ruins of Las Vegas. Youâll unlock the ability to swim underwater without resurfacing for oxygen, which is invaluable for many missionsâboth primary and secondaryâthroughout Forbidden West
Play âMachine Strikeâ
âMachine Strike,â an entirely optional turn-based tactical mini-game, is well worth your time, and not just because itâs a dangerously engrossing time sink. You can go up against every in-game player three times, with each board featuring a different layout. (Read more about how it works here.) You donât get any XP for defeating opponents. You barely get any shards. But if you rout them on all three boards, youâll earn two free skill points.
Also: Itâs a blast.

Use the mapâs great hidden navigational tools
Horizon Forbidden Westâs map may look intimidating, what with its scale and glut of icons, but it sports a variety of features that make it easier to navigate.
You neednât scroll through your quest log to designate an active quest. Hover over the icon of a nearby mission, shown as a bolded white quadrilateral, and press square to make that your active task.
Icons are handily color-coded. White icons are points of interest. Yellow ones are points youâve actively marked as a headway. Blue icons refer to activitiesâlike mini-games or tallnecksâyou havenât yet completed, while green ones indicate activities youâve completed.
Press the options button (the one with the hamburger icon on your DualSense controller) to pull up a list of 20 activity categories. You can then press square to deactivate everything, clearing the map of icons entirely, and then go through the list, re-adding only those you care about. Note, however, that you canât void the map of markers for uncompleted quests.
Open the Arena ASAP
Fairly early on, around level 18 or 20, youâll get a side-quest that asks you to open Horizon Forbidden Westâs Arena. Do so the second you can. Not only is the Arena thoroughly awesomeâpitting you against waves of dinobots in various, increasingly challenging parametersâbut it also allows you to unlock some of the best bows and armor sets in the game.
Let yourself get lost
You can customize all sorts of navigational settings, activating tools like headways and markers and indicators that make traversing Horizon Forbidden West a bit more of a streamlined process. Thatâs all well and good, and can certainly help you focus in a bold, distractingly beautiful world. But every now and then, let yourself get lost a bit. You never know what youâll find.

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