Developer Guerrilla Games has rolled out a massive patch for Horizon Forbidden West, purporting to fix more than a dozen quests, plus a litany of minor hiccups. It also aims to make the game less shimmery. Those who made it through the era of puddlegate unscathed should rejoice.
Horizon Forbidden West, released last month for PlayStation 4 and PlayStation 5, is the sequel to the best open-world game of 2017. Like its predecessor, you, as a young woman named Aloy, explore a 31st-century post-apocalyptic America in search of an artificial intelligence program. Along the way, you use futuristic bows and arrows to hunt robots modeled after prehistoric beasts. It rules.
Since launch, players have taken umbrage with the gameâs shimmeringâessentially, that some objects, the fauna in particular, look as if youâre viewing them through the glass wall of an aquarium. Players say itâs more noticeable in Horizonâs performance mode, which runs the game at a constant 60fps frame rate at the expense of visual fidelity. To the untrained eye, it can be hard to spot this sort of thing, especially when youâre running for your life from a fire-breathing mecha bear. But itâs there, as evidenced by this exceptionally thorough rundown from the folks at HDTV Test, which makes use of tech like waveform analysis to highlight some of the gameâs more esoteric visual issues. The whole video is well worth a watch, but the segment on shimmering starts at around 1:45:
Todayâs patch isnât the only time Guerrilla has addressed Horizonâs notable shimmering issues. Mere hours after the game launched, the developer pushed out a hotfix to address it. Apparently, the improvements werenât sufficient, as noted in fan videos over the past month. Itâs unclear if the studio considers the shimmering issue fixed for good with this latest patch, and thatâll certainly be dependent on fan feedback. Representatives for Sony, Horizon Forbidden Westâs publisher, did not respond to a request for comment in time for publication.
Beyond the shimmering, todayâs update fixes issues with more than a dozen bugged quests. I spent the majority of my time with Forbidden West pre-release, before the day-one patch rolled outâand fixed a ton of logged bugsâso itâs not quite fair for me to gripe about any bugs, even the game-breaking ones. But hereâs Kotakuâs John Walker on âKappa Cauldron,â one of the missions addressed in todayâs update, which he played just two days before the patch would have saved him considerable heartache and frustration:
While fighting the final boss of the Kappa Cauldron, an especially enormous and tricky battle, I confess I done goofed and got killed. It should have reloaded me at the door to the final chamber. Instead, it loaded me just outside the fabric of reality. And then did the same on all the cauldronâs previous autosaves. It was kind of fun, swimming around in the netherworld, before plunging to my death, but there was no way back in, and an hourâs progress was lost.

But perhaps the most amusing line item is that Guerrilla has apparently reduced the time spent in loading screens. In a game that already has an option to slow such screens down because they go by so quickly (at least on PS5). Priorities!
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