With each new year, it feels like Iâm watching another horror series becomes less horrific. Resident Evil, Alien, and most recently, Dead Space. What started out as pure, hardcore horror becomes a fun, popcorn-munching good time.
But hey, thatâs okay. Itâs the natural way of things. Horror isnât mainstream.
Much has been made recently about the addition of co-op gameplay to Visceral Gamesâ upcoming Dead Space 3. I remember a similar batch of complaints came up around the introduction of co-op to Resident Evil 5
Up front: Broadly, I think Visceral has earned the benefit of the doubt. I remember lodging some similar complaints when they first showed Dead Space 2, and that game was fantastic. So, letâs cut âem some slack. However scary or not-scary it is, itâs a fairly safe bet that Dead Space 3 will be a fun video game.
On to the co-op thing: Itâs true, co-op gaming hasnât traditionally proven to be all that scary. When I think of a horror video game, I donât think about playing it with friends. I think about being alone, in the dark. Sweating. In front of a door. You know:
I have to go through the door. I have to! But fuck, man, I do not want to. If I go through the door, that means I have to pass through the flooded basement. Thereâs nowhere else to go. And yet I donât want to go through the door, I donât want to go fucking near that flooded basement, because thereâs SOMETHING HORRIBLE DOWN THERE, BREATHING.
Itâs the sick thrill of horror. Iâve felt the same way in nightmares. Actually, Iâve long been of the opinion that horror games channel nightmares even more effectively than horror films. Youâre really there, you know? You want to hide, but thereâs nowhere to hide. Nothing for it but to press onward and hope you wake up soon.
Picture that iconic Dead Space image with another dude standing next to Isaac. Yup, not as scary. Co-op undercuts tension to a significant degree.
Have you ever watched a horror movie with your friends? Itâs fun! But itâs not as scary as watching one alone. But then again, it is really funâand whoâs to say that making a good jump-scare co-op thriller isnât a great idea? That kind of thing could be really cool. Itâs not an accident that horror movies are so popular for couples on datesâthereâs something fun (and kind hot) about grabbing each other as blood sprays onscreen.
So, okay, Dead Space seems to be more Resident Evil 5 than Resident Evil 2. Put another way, itâs more Gears of War 3 than Gears of War. Put yet another way, itâs more Aliens than Alien. Which brings me to my second thought here: Thereâs a pattern with horror, isnât there? The first in a given horror series is truly scary, and subsequent entries are less scary and more bombastic.
It doesnât happen with every series, but it still happens a lotâEvil Dead, Alien, Predator, the Resident Evil games and films⊠it would seem that the more popular something gets, the greater the chances itâll file down its teeth in pursuit of a bigger audience.
I asked Stacie Ponder, who runs the magnificent horror blog Final Girl and has seem way more horror films than I have, for her thoughts on the matter. She agreed with my basic idea that mainstream success and horror are incompatible, noting that the scariest films tend to be small-budget works made by a single (possibly deranged) director. âEvery big budget has a fleet of executives behind it looking to earn back that money,â she said. âTheyâve all got a vested interest in the property and a say in what ends up on the screen. It becomes filmmaking by committee and it shows. Some of the greatest horror films of all timeâThe Texas Chain Saw Massacre, Night of the Living Dead, and so onâwere made on shoestring budgets and were therefore solely the vision of the writers and directors.â
On top of that deranged-auteur theory, thereâs something illicit about horror, something pornographicâitâs outlandish to imagine a mainstream film being marketed in the way that some of the films in Ponderâs splendid âAwesome Movie Poster Fridayâ series are marketed. Itâs so smutty! Historically, publishers havenât quite known how to market horror games either, from that strange, tonally inaccurate Dead Island trailer to EAâs dumb and off-putting âYour mom will hate Dead Space 2â ads.
âJohn Carpenter once said that horror is viewed maybe a notch or two above pornography by the masses,â said Ponder, âand I donât think that consensus has changed much since he made Halloween.â The best horror takes us to a dark place, in which we must imagine ourselves in the place of the terrified, the powerless, the victimsâand often, imagine ourselves in the place of their butchers, as well. Horror is exploitative by its very natureâit exploits our fears and desires in order to titillate and entertain us.
Just like in film, the scariest horror games will likely always exist at the fringes. But hey, the fringes of the video game scene have never been more buzzing with empowered talent! There are a good number of brilliant, terrifying indie horror games out right now, and more on the way.
Benjamin Riversâ Home is a creepy-as-hell exploration game. Jasper Byrneâs Lone Survivor is a freaky low-res trip through a post-apocalyptic purgatory. The prototype for Slender, which is based on the terrifying âSlendermanâ internet legend, was truly terrifying despite being low-budget and unfinished. (Which reminds me: The scariest damned thing Iâve seen in ages is âMarble Hornetsâ, a super low-budget YouTube series starring the Slenderman. Go watch it. Itâll freak you out more than any horror movie to hit theaters this year.)
https://lastchance.cc/the-terrifying-slenderman-goes-from-meme-to-free-horr-30786096%3C/a%3E%3C/p%3E
Back to games: Iâd be remiss not to mention the game that jump-started indie horror: Frictionalâs Amnesia: Dark Descent. That sucker was and remains balls-to-the-wall terrifying. The team behind that game appears to grasp horror on such a fundamental level (basically: hide in a cupboard while the thing you canât see hunts you) that Iâd be surprised if the sequel, A Machine For Pigs, is any less of a frightfest. Ponder agrees that sequels themselves arenât always anathema to fear: âI think any sequel can be as scary as an original work if the creators can find new ways to utilize the essence of horror, which is what makes the originals work.â
We may still get the odd big-budget horror game thatâs truly scary (the Wii Uâs upcoming ZombiU seems like a candidate), but by and large, mainstream games arenât going to be the ones that really scare our pants off. And thatâs fine, reallyâfear is a dark, complicated thing, and it lives at the fringes by necessity. Itâs not the product of focus groups, or of user feedback.
Let the mainstream have their thrillers and their action-packed monster-fests. Let those games sell 5 million copies and spawn a dozen action-packed sequels. Weâll find our scares someplace elseâsomewhere darker, off the beaten path. In the shadows.