While BioShock Infinite is due for release next year, the gameās story still is undergoing change, says the seriesā creator Ken Levine. And if nothing else, the Occupy Wall Street protests going on in New York (and elsewhere) serve as an affirmation to him in how heās scripted the motivations and temperament of the Vox Populi movement in Infiniteās airborne dystopia of Columbia.
āOccupy Wall Street has been helping me because Iāve been struggling to figure out how the Vox Populi get to the point in the demo,ā Levine told The Washington Post referring to the demo shown at E3. āāIāve been spending a lot of time watching Occupy Wall Street. The complaint is that they donāt have a consistent message. Itās been interesting to reflect upon the movementās message, watching it crystallize.ā
Levine understands the charged atmosphere; he made BioShock after all, which became either a pamphlet for Ayn Randās philosophy of objectivism or a stark condemnation of it, depending on whom you talked to. āThe games tend to be a Rorschach for people, and Iāve heard both sides of reaction. I had the displeasure of going to a white supremacist site that made a point of saying [BioShock Infinite] this game by āthe Jewā Ken Levine was about killing white people,ā Levine said. āThen I went to this leftist site that said this is about discrediting leftists movements. Games, as I said, are a Rorschach, and I donāt want to be making games that are expressing a political or philosophical view.ā
Paraphrasing the old adage, if youāre pissing off both sides, you must be doing something right.
The tea party, Occupy Wall Street and āBioShock Infiniteā: How a video game is reflecting life [The Washington Post via Gamasutra.]