Mass Effect 2 is landing on the PlayStation 3 a year after the 360 and PC versions. So does it look better? The short answer is ânoâ. The long answer is âitâs complicatedâ.
The technical specialists at Digital Foundry have sat down with the Xbox 360 and PS3 versions of the game (now that thereâs a demo on the PS3) and found that while the PlayStation 3 version is using the same engine as the upcoming Mass Effect 3, that doesnât translate into a universally superior performance on Sonyâs console.
Why? Thank/blame the Unreal Engine 3, which the game was built on, which has always run better on Microsoftâs console. While some things, like shadows and the gameâs resolution, look better on the PS3, other things â like normal-mapping, anti-aliasing and effects â are downgraded.
This inconsistency continues through to the gameâs performance. While the PS3 version is locked at 30 frames per second, meaning in busier scenes things run smoother than they do on Xbox 360, there is also a lot more âscreen tearingâ apparent.
If you donât own a PS3, this wonât matter. Likewise, if you only own a PS3, again, this wonât matter! The game is wonderful, and these are minor quibbles. But if you own both, and are such a big Mass Effect 2 fan that you were swayed by the prospect of a wholly superior version, you may want to hold off. Or wait until you can see it with your own eyes and determine if itâs worth it.
(Or, yes, before anyone chimes in, get the PC version, which looks better than either console edition ever will)
For a full break-down of how the two versions differ, including some handy video comparisons, head over to Digital Foundry.
Mass Effect 2 Demo [Eurogamer]