Donât expect DeLoreans, hoverboards and sports almanacs. But according to Wan Hazmer,
Final Fantasy XV lead game designer, the title has found inspiration in an unlikely source: Robert Zemeckisâ 1989 sci-fi flick.
In an interview with
Travel Garage TV, Hazmer talks about how the gameâs developers are striving to create believable environments. âA concept of Final Fantasy XV is actually, âFantasy based on reality,'â says Hazmer. âWhen we talk about reality here, we want to talk about no matter how far you go to the deep ends of the town, you can actually feel that they are united in design.â While the worlds are not real, they need to feel believableâas though, they are inhabited by actual people.
What inspired Hazmerâs approach to realism? One of his favorite movies of all time,
Back to the Future: Part II.
âNear the start of the movie, you actually see Marty McFly walking through this alley. Itâs his first time in the future,â he continues. âAnd then, when the scene opens up, you can actually see flying cars and people wearing weird fashion. There are hoverboards and that stuff. But people are walking normally, right? Why theyâre walking normally is that theyâve seen that culture throughout all those years, so they wouldnât be surprised. But you would be surprised, right?â
âThe idea of the whole creative process is provide that culture shock,â he continues.â But, at the same time, you have to make it realistic.â What the
Final Fantasy XV doesnât want is for players to be taken out of that world. It needs to make sense.
For Hazmer, this approach is what separates the worlds in
FFXV from the ones in other Final Fantasy titles. âIt all starts at that process first,â he explained. âWe think about the culture first.â
Watch the full interview right here.
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