You donât need the hundred eyes of Argos to see that Hades is a fast-paced game. Itâs endlessly and easily repeatable. Encounters go down with blistering ferocity. Victory is contingent on a cocktail of strategic planning, tactical thinking, and a healthy dose of luck. There are even optional settings and weapons that incentivize flying through runs as quickly as you can. All in all, Hades seems practically forged from the code up for competitive speedrunning.
Since the Greek myth-themed roguelike officially released last month, after nearly two years in early access, a robust, fascinating speedrunning community has grown to meet it. Like Hades itself, the leaderboards are unpredictable, with results constantly in flux. Last month, for instance, the world record was between eight and nine minutes. A few weeks ago, it clocked in below eight minutes. As of last week, it officially dipped below seven-and-a-half minutes. In fact, as I was reporting this article, the champion was unseated (by two seconds!), and then reclaimed the throne just a few hours later (by three seconds!). (Both runs have to go through verification first, so you might not see them on the leaderboards for a few days.) To put it another way: The world record passes hands like a hot potato, and itâs an absolute blast to watch.
While competitive thrill is one draw, and a magnetic one at that, itâs not the only attraction. Youâre not just watching a bunch of faceless screen names jostle for the top spot. While all these players are competing for honor and glory, the community is, ultimately, supportive and welcoming. In the official Hades speedrunning Discord, youâre more likely to see people trade tips and praise than barbs and insults. (One selected post at random: âI just want to shout out @Messoris, who has talked in this chat like once, but comes in this morning with a couple ripping sub-9 runs, thatâs good shit pal.â) From the outside, at least, Hades speedrunning is less a bloodsport and more a respectful round of musical chairs.
âI think weâve grown a really cool community,â Vorime, a top Hades speedrunner and a cross-platform moderator of the gameâs speedrunning community, told me over a Discord voice call. âThatâs the coolest part of this.â
Light spoilers follow for Hades, since, câmon, itâs not really possible to talk about speedrunning a full game without talking about said gameâs whole contents.
Speedrunning in Hades works fundamentally the same as for many other games. The goal is to start the game at the beginning (in the House of Hades) and make it to the end (standing over Hadesâ dead body) as quickly as possible. But, given how Hades is structured, there are some variables.
Unlike some roguelikes, Hades allows you to earn permanent upgrades between rounds. You can unlock various skills that increase your health, your extra lives, and your damage, among other stats. There are six different weapons, but each weapon has four âaspectsâ that significantly shake up gameplay. And there are various keepsakesâaccessories that give you further stat boosts and even dictate the godly boons, or bonuses, youâll find in Hadesâ procedurally generated dungeons. Beyond that, thereâs a system called the Pact of Punishment: Once you beat the game the first time, youâll unlock various modifiers that can make the game more difficult, resulting in greater rewards. The more modifiers you turn on, the higher your âheat levelâ will be. Having access to all of these unlocks and modifiers is essential for top-level play. As a result, even though seeing the credits is not required to have a run verified, most of the speedrunning community is well into the endgame
Hades speedrunning isnât limited to one category. Thereâs the âFresh Fileâ category, where you have to start a new game from scratchâno skills or weapons or keepsakes or Pact modifiers unlockedâand then reach and defeat Hades as quickly as you can. Currently, those runs clock in a little under half an hour. Another is âAll Weapons,â in which players have to clear the game back-to-back, with each of the six weapons, in one unbroken video. Those runs tend to hover around the two-hour mark, give or take 10 or so minutes.
Theyâre cool, but when it comes to speedrunning in Hades, weâre primarily talking about one format: Any Heat. As Vorime puts it âComplete the game as fast as possible using whatever heat settings you want in order to make the game faster.â Players can use any weapons, aspects, keepsakes, or skills, and can set the Pact of Punishment to any heat (hence the category name). Of all the categories, Any Heat is the most straightforward and the easiest to understandâand to break into.
âThereâs a reason [Any Heat] is so popular,â SSDeville, another top Hades speedrunner, told me over Discord direct message. âItâs easy for anyone to take part without any additions to the game.â
Watch the fastest Hades runs and youâll glean one thing: Everyone uses the same initial loadout. As of this writing, eight of the top 10 fastest times are held by players running through Hades with the Adamant Railâs Eris aspect. The two non-Eris runs are held by Vorime. (One is an eight-minute run using the bowâs Hera aspect. The other made use of the Twin Fistsâ Demeter aspect, and took 7:40. Vorimeâs fastest currently verified run, a 7:16 mad dash, was completed with the Eris aspect.)
âEris is so great mainly because of one feature,â said SSDeville, who currently holds a 7:53 with the Railâs Eris aspect. âYou can apply a buff to yourself by hitting yourself with the special, which gives you a 75-percent global damage bonus for eight seconds, which is absolutely huge and lets you just bulldoze through hordes of enemies.â
The Eris aspect might seem ineffective at first, since the special, a lobbed, area-of-effect grenade, grants a paltry 15-percent damage boost, but pouring enough Titanâs Blood into it can level the thing up to truly godly levels, as the leaderboards prove. That damage boost doesnât just affect your standard attack. It affects all of your damage outputâyour attack, your special, your cast, your call, you name it. Even dash damage output is boosted. According to Vorime, âitâs a really good way to scale flat damage sources that normally are really difficult to scale.â
This is also why many Hades speedrunners go all-in on Zeus boons. Logic would dictate that a boon granting a significant percentage boost to your base damageâsomething like Aphroditeâs Heartbreak Strike, which increases your attack by 50 percentâwould be the way to go. But âyour base damage on the rail is, like, 10, so scaling that with a percentage doesnât do a whole lot,â Vorime pointed out. A 40-percent boost to your base attack would produce a marginal effect. Itâs far better to go for a bonus that adds a second damage sourceâlike the chain lightning that comes with Zeusâ Lightning Strike boonâand then scale that extra damage.
Youâll also notice that Poseidonâs dash boon, Tidal Dash, is a popular choice among the quickest players. For one thing, it pushes enemies away from you, which is invaluable for getting out of tight spots and minimizing damage sustained. For another, it deals shockingly high damage compared to other dashes. Scale that with the Eris aspectâs special, and you can clear rooms in seconds flat.
For more casual sons of Hades, Eris isnât easy to use. Trying to hit yourself with the lobbed grenade is distracting, at best. When trying to line up shots so Iâd be square in the blast zone, Iâd often get blindsided by enemies. Not ideal. Turns out, there are ways to optimize it.
âBasically, you want to aim and shoot the rocket where you see the enemies spawn, and also dash into it as it lands,â said SSDeville. âThis way you kill them and get the buff at the same time.â You can also toss out a special while youâre reloading, a trick many players might miss.
âThe buff actually lasts a pretty long time, so as long as you apply it to yourself at the start of the room, youâll probably be okay,â said Vorime. (That eight seconds is considered a long time in the realm of Hades speedrunning should tell you just how fast these players are.)
But flying through the Underworld isnât just a matter of skill and builds. Itâs also a matter of knowing how the game fundamentally works. And players use that knowledge however they can to shave seconds off that clock.

Some key hacks can be found in the Pact of Punishment. Setting the âExtreme Measuresâ modifier to the second level, out of four, is a popular choice. With each level, the boss encounters for each area will change how they battle. Set it to one, and youâll fight all three Fury sisters at the end of Tartarus, instead of just the traditional one. Set it to two, and Lernie, the bone hydra, will spawn in a central platform at the end of Asphodel. Itâs a tougher fight, but the risk is worth it, since you can hit all of the monsterâs many faces at once. Equip the Zeus cast, for instance, and you can attack every single one of the hydraâs heads with the push of a button. âIt just generally speeds that fight up quite a bit,â said Vorime.
âForced Overtimeâ is also, depending on the situation, another key choice. On paper, it speeds up your enemiesâ movement and attack speed by 20 percent per rank. (There are two ranks.) But, according to Vorime, it also causes enemies to spawn more quickly. Thatâs key for shaving precious seconds off the clock.
The rest of it is largely up to the whims of the roguelike gods. Any Hades run is reliant on random-number generation. If youâve played the game, youâve surely come across so-called âsurvival roomsââchambers wherein you have to face an endless wave of enemies for 45 seconds and accomplish the not-quite-Herculean feat of not-dying. There are are also rooms that require you to face off against Thanatos, the brooding god of death by natural causes, in a murder contest: Whoever kills the most enemies wins a nice health boost. Both of these randomized events take far longer than traditional chambers, and thereâs no real way to make them go any faster. But your in-game time doesnât increase while theyâre going down, so it offers somewhat of a strategic edge to stumble upon these rooms. (Itâs possible to deactivate random events by turning on the Pact of Punishmentâs âTight Deadlineâ modifier.)
There are a few other natural pause points in any given Hades run. The clock will pause in the first, enemy-free rooms of Asphodel, Elysium, and Styx. When youâre selecting a boon or a Daedalus upgrade, or when youâre mulling over choices in one of the gameâs shopping kiosks (the Well of Charon or the Purging Pool), the clock will stop, too. And, according to the Hades speedrunning Discord, any story-driven roomsâthe chambers that house Sisyphus, Eurydice, and Patroclus (or, as the community affectionately refers to the Intro to Literature icon, âPattyâ)âdonât count either.
âYou know, speedrunners love to go fast, so youâd think that saving a little extra time is awesome,â said Vorime. âBut it does make the video a little less cool, which is kind of a thing we like.â
The pinnacle of Hades speedrunning is a competition fittingly called the Hermes Cup. Every other Friday, at 7:00 p.m. ET on Twitch, top-tier Hades speedrunners face off in a best-of-three real-time race. The first to beat Hades, regardless of any deaths or time wasted in the frozen-clock areas, wins. (The semis are currently scheduled for October 23, with a final, best-of-five match slated for November 6.) Competitors have to choose from a seeded pool of eight pre-selected weapon aspects, but are allowed to use whatever skills or heat modifiers they desire. And yes, the Eris Rail is among the pools of usable aspects.
When it comes to setting official world records, mods are strictly verboten. Theyâre largely not allowed in the Hermes Cup either, save for one exception called âthe Hades Racing Mod,â designed by Hades speedrunners EllomenoP and Museus7. That balances out a common source of frustration: the Temple of Styx. When you reach the Temple of Styx, youâre forced to choose between five branching pathways. Only one is the correct choiceâa chamber with a sack of food for the infinitely precious Cerberusâand you have to keep fighting through them until you find it. If things go wrong, you could find yourself battling through all five. Your competitor, meanwhile, might find the right pathway on the second try.
Vorime is similarly unperturbed. âItâs pretty in line with the rest of the RNG,â he said of Styx. âIt feels worse, because every time you get to the end of a tunnel, and the sack isnât there, you feel that immediate pain. It doesnât creep up on you quite the way that getting a bad Elysium does, but it affects your time the same way.â
Thatâs why, when you tune into Hermes Cup heats, or when you watch speedrunners do their thing, you might not see streamers get as frustrated with Styx as you or I would. Hades is a dense game, loaded up with behind-the-scenes math, mechanics, and mysteries. The fastest players in the world may have cracked the code on Styx. Theyâre certainly figured out plenty of minutiae for shaving precious seconds off the clock. But thereâs still a lot left to discover: Just look at the hot-potato game of world records. No game thatâs fully understood could exhibit such a relentless back-and-forth.
Itâs all tied into one of the true joys of Hades: This game imparts knowledge on you faster than a good professor, and certainly faster than you realize. Every person Iâve spoken to about Hadesâand Iâve spoken to many players of all skill levelsâhas the same experience. They hit a hurdle. It seems insurmountable. A day or two passes. They get better, usually without realizing it, and look back at their previous roadblock with quaint recollection. (âMan, I canât believe I was stuck on Theseus for so long!â) Even the best of the best are no exception to this rule.
âThis game is very clearly not solved,â Vorime said. âIâm sure thereâs a ton of stuff weâre gonna find in the future.â
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