I was recently asked some questions about how Kotaku reviews work and figured itās as good a time as ever to provide a refresher.
We use a review system that I explained and implemented in early 2012. It has largely gone unchanged.
https://lastchance.cc/how-we-will-review-games-5880486%3C/a%3E%3C/p%3E
The reviewer can write about the game in any manner that theyād like (really, anything goes) as long as they meet a single requirement: they must include a review box, as seen above. This box provides a capsule take on the game, telling readers whether weād recommend that they play it (Yes, No, or Not Yet), what we liked and disliked, how much we played it and some other basic info. The box is there in case the reader is in a rush or just wants a short take.
https://lastchance.cc/pikmin-3-the-kotaku-review-s-977868068%3C/a%3E%3C/p%3E
Some on our team despise review scores. Scores have certainly contributed to some problems for game developers. But I respect the fact that some gamers want to see a number and consider it to be a useful shorthand. Itās not one weāll provide, but you can find plenty of numerically-scored game reviews elsewhere.
Reviewing a game is not the same as playing a game for fun, but itās on us to ensure that we donāt let the pressures of reviewing a game affect our impression of a game. Iām leery of how speeding through a game in order to hit a review deadline might taint the reviewerās take on a game. Good reviewers can account for this, but the risks are always there. Because of that, we donāt pledge to always review games by a publisher-selected pre-release embargo date or even by the gameās release date. We run most of our reviews by one of those dates, but weāre willing to wait if we think that waiting will give us a better sense of a game.
Weāve been waiting longer to review games that have a significant amount of online gameplay. Weād prefer to play those games on live retail servers against regular gamers. That canāt be done until a game is released. To give one recent example of how we handled this, we waited 13 days after the gameās release to review Destiny. We waited because the gameās servers only went live a day before release. We also waited because our reviewer wanted to judge the game based on real in-the-wild online interaction. We waited longer when we realized that an end-game co-op Raid would be released a week after the game launched, a Raid that turned out to be one of the best parts of the game. The game has continued to evolve since our review ran, but Iām confident that our reviewer had a better understanding of what Destiny had to offer than if heād run a pre-Raid review on day one.
https://lastchance.cc/destiny-the-kotaku-review-1637735501%3C/a%3E%3C/p%3E
Every review indicates how long the reviewer played the game and what modes they tried. We want you to have a sense of how much of the game weāve played. Reviews should include screenshots, video and anything else that will help you see what the game actually looks like.
We typically review games using review copies sent to us by developers or publishers. Sometimes we pay for the games ourselves. Publishers that provide us pre-release copies of games will often include some stipulations about when the review can run and what spoilers or other details theyād prefer a review to exclude. Most requests are entirely reasonable (donāt give away the ending, for example), but if theyāre not, weāll push back against the publisher and/or wait until launch day to review the game with zero restrictions. I wrote about the types of requests publishers make here
https://lastchance.cc/strings-attached-what-were-not-allowed-to-talk-about-w-5991383%3C/a%3E%3C/p%3E
We seldom go to review events where publishers have reviewers play the game in, say, rented hotel space. The last one we attended, for Halo 4 in 2012, was local to our NYC-based reviewer. The cons of review events are that youāre reviewing a game on the publisherās hardware and under fairly tight deadlines; the pros are that you can try multiplayer with a lot of other people at the event rather than facing empty servers or having to schedule time to play against developers or other reporters online. Itās highly unlikely weād ever travel to a review event; if we did, weād pay our own way as Kotaku does not accept travel money from publishers.
https://lastchance.cc/how-it-feels-to-review-halo-4-on-microsofts-turf-30767125%3C/a%3E%3C/p%3E
As a result of our mid-year shift to focusing on post-release coverage, we assign a writer to follow any game we review for at least a month, longer if thereās more life to the game. The writer will cover patches, updates, glitches, interesting things happening in the gameās community and so on. Usually the person āembeddedā in the game will be the reviewer. Not always. And, yes, weāll even follow games that we gave a āNoā to, because the game may still be interesting and, hey, other writers on the team might be into the game enough to want to follow it post-release. A game doesnāt have to be great for us to care about it; it just has to be interesting.
We review hardware a little differently. For consoles and handhelds, we do actually tell people whether we think they need to have (read: buy) the device. It seems pointless to tell people just to try it, and we imagine that they are significant expensesāand not casual purchasesāfor most readers. Our reviews of the PS4 and Xbox One still stand at Not Yets. The Wii U is at a Yes. We will re-visit our reviews of the Sony and Microsoft consoles later this month as we did one year after the Wii Uās release.
https://lastchance.cc/the-playstation-4-the-kotaku-review-in-progress-1463521231%3C/a%3E%3C/p%3E
If you have any questions about how we review games, please ask below. You can keep up with our reviews here
To contact the author of this post, write to [emailĀ protected] or find him on Twitter @stephentotilo.