If youāve got the capability right now, whether on GameCube, Wii or even PC, go put Wind Waker on. And just look at it. Soak up how a video game released almost a decade ago still looks like it could have come out yesterday.
https://lastchance.cc/how-to-play-wii-games-in-high-definition-on-your-pc-5866481%3C/a%3E%3C/p%3E
Once youāre done, ask yourself āhow did Nintendo do that?ā. Then come read this.
Indie developer Sƶnke Christian Seidel, who is one of the folks behind the quietly excellent Pirates of New Horizons, has cracked open the classic Zelda title and broken down, in semi-plain English, exactly how (or in some cases how heās pretty sure) Nintendo made it look so pretty.
https://lastchance.cc/the-game-for-anyone-who-ever-wanted-to-be-a-sky-pirate-5657726%3C/a%3E%3C/p%3E
The tricks, the tools, the surprises and the silent revolutions, itās all there.
The highlights include a detailed look at Wind Wakerās famous ocean and smoke effects, how the gameās lighting works and even points out that Nintendo got Linkās feet to āstickā to the ground (instead of float all over it) years before other games managed the same feat.
Click the images underneath to expand them; the full set are at the link below.
Zelda: Wind waker Tech and Texture Analysis [Polycount]