In his spare time over the course of a year, Matt Rix bought two laptops, paid Apple a little cash and made a video game called Trainyard. Thatās all it took to develop one of the yearās biggest video games.
Released in June to little fanfare, it was only when Trainyard was featured on the launch page of Appleās App Store in October that the gameās fortunes took off. While he wonāt disclose just how much money heās pulled in, Rix says that āsales have dropped off considerably from where they were a couple months ago, but theyāre still substantial. Iāve raised the price back up to $2.99, and Iām currently selling approximately 600 copies per day.ā
With Apple taking 30% of each sale, thatās $1255 a day that Rix is making, and thatās after āsales have dropped off considerablyā. So a few months back, he was making a lot more.
That would be a great story were game development his full-time job, but like we said, Rix isnāt a full-time game developer. He works at a developer that makes iDevice applications for businesses, with Trainyard being a passion project he worked on in his spare time and on the commute to and from work.
Following on from the success of the game, which at its peak was selling more than 2010ās standout iDevice game Angry Birds, Rix has been able to chase his dreams and will next month be opening his own game studio, where among his first batch of ideas is āa platforming game thatās like Canabalt mixed with Tony Hawkās Pro Skater.ā
The story of course has parallels with another of the yearās indie success stories, Minecraft, whose creator Markus Persson has put the massive profits generated from his humble little game into founding a game studio.
The difference here, though, is that Minecraft is a big game, which needs maintenance, and is a big undertaking for Persson. Trainyard? Itās as simple as games get.
How One Man With An Idea And $1000 Made The Global iOS Hit Trainyard [Gamasutra]