Set in Hong Kong, Sleeping Dogs didnāt just look to the cityās rich cinema tradition for inspiration. It also tried looking to the city itself.
But when you are mixing fact and fiction, you must be careful not to stereotype. Hereās Sleeping Dogs producer Dan Sochan to website CVG on attempting to overcome that challenge:
But to capture all that as a western developer without trying to play on stereotypes? It was a challenge. There were a lot of times we thought āWe want to do this, because this is what we think ofā when we think of Hong Kong and Chinese culture. We had several people on our team who are from Hong Kong and we would check with them and theyād be like āno thatās a stereotype.ā
I have to say in some cases we were pretty disappointed, because that would be amazing, some people may expect it. But we tend to always err on the side of realism in that case and we had several Hong Kong natives go through all of the signage all of the dialogue and make sure that things were correct, were accurate, were true to the city itself.
Check out the full CVG interview for more on the game. If you missed it, hereās the Kotaku review
https://lastchance.cc/sleeping-dogs-the-kotaku-review-5934272%3C/a%3E%3C/p%3E
Sleeping Dogs interview: āOpen world is by far the most challenging genreā [CVG]
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