For two years, the developers at Naughty Dog managed to successfully keep one of the biggest secrets in gaming. So how is it that they almost spoiled their own surprise in front of millions of gamers? Ah, thatâs a good story. (No spoilers, I promise!)
What happened?
âWe screwed up,â Naughty Dogâs Neil Druckmann recently told me, now that heâs able to laugh about it.
Druckmann is the creative director of next monthâs PlayStation 3 exclusive The Last of Us, a post-disaster survival-action game. Druckmannâs studio was making the game in secret since 2009, all the way until December 11, 2011 when it was announced during the Spike Video Game Awards. This was a game from one of the most respected video game studios on Earth, a game that dozens of people were working on, a game that somehow didnât leak to Kotaku or any other outlet. Except that it almost did and, if it happened, it would have been Naughty Dogâs fault.
https://lastchance.cc/the-first-time-i-played-the-last-of-us-508188160%3C/a%3E%3C/p%3E
The long version, about how Naughty Dog put a Last of Us easter egg in Uncharted 3, thought The Last of Us would be announced before Uncharted 3 came out and then⊠forgot that the easter egg was in there!⊠can now be told.
Letâs go back to 2011. Letâs go back to Naughty Dogâs big November release of that year and take a look at this little easter egg that was posted online on December 8:
Seems subtle enough, right? Someone found a newspaper in Uncharted 3 that mentioned a fungus. Viral advertising for a mystery game called The Last of Us had been making the rounds. It seemed to involve a killer fungus. A connection! And a complication: Naughty Dog, though, was obviously a studio that only made one game at a time. Couldnât be them, right?
Hereâs IGNâs Greg Miller back then, trying to work the same rumor and thinking the same things the rest of us were:
Got all that? Then get this exchange I had with Druckmann and The Last of Us game director Bruce Straley a couple of weeks ago. Now it can be told!
Kotaku: Can I askâgiven all the secrecy behind this gameâare you able to tell me the story about how it is that the easter egg or teaser for this game got put in Uncharted 3? Whatâs the origin of that?
Neil Druckmann, creative director: [laughs] Originally we were going to announce The Last of Us at E3 of that year [so June, 2011] and then we ended upâŠ
Kotaku: The year of the [December 2011] VGA trailer announcementâŠ
Druckmann: Yeah. So we said, âOkay, it would be cool. The game will be announced and then Uncharted 3 will come out afterwards. So the designer [of the November 2011-scheduled Uncharted 3] came up to us and said, âDo you mind if I put in this Easter Egg? So after somebody played Uncharted 3, theyâll be like, oh, theyâre talking about The Last of Us.â âCool.â
And then we ended up pushing when we announced it and forgot about the newspaper. We just completely forgot about it.
Kotaku: When did you remember you had it in there?
Druckmann: [laughs] When it was found. When it was discovered, a week before the VGAs.
Bruce Straley, game director: [laughs] When it was online.
Druckmann: We were in a meeting and we get a text from one of the designers saying, âCatâs out of the bag.â We were like, what fâŠ? Weâve held it this long!
Druckmann: Iâm like, âOh no, weâve been found out.â
Straley: We didnât know. What does âcatâs out of the bagâ mean? We get over there and thereâs just this energy.
Druckmann: We walk back to the design pod, and the designer who put it in comes up to me and heâs like, âI just want you to know, you approved it! You approved it.â And Iâm like, âApproved what?â And then we went on NeoGAF or something and someoneâs like, âThereâs the newspaper there.â
Iâm like, âOh no, weâve been found out.â
And then the awesome things is⊠we donât know how it happened, but everyone was like, âIt canât be Naughty Dog, because they just shipped Uncharted 3.â
Straley: âThey only have one team.â
Druckmann: âTheyâve got to be doing a favor for someone. Itâs Sony Santa Monica!â
Straley: âItâs Guerilla Games. Itâs got to be Guerilla Games!â
Kotaku: Itâs the new Killzone!
Straley: One guy posted something like, âNo guys, I think itâs Naughty Dog. For real!â And everyone else is likeâŠ
Druckmann: âDonât be an idiot! Theyâre a one-game studio.â
Kotaku: Was that you? Was that you in there posing?
Straley: I donât have an account. Yeah, that was luck.
Kotaku: You had approved the easter egg? When the designer showed it to you, did that come flooding back to you?
Druckmann: Yeah. We forgot about it. We should have taken it out. We screwed up.
Straley: These games are so big, right? Theyâre several hours long. Every single pixel has to be touched. Every animation is created from hand. Itâs overwhelming. You canât look over every detail. So this one little thing in the background, nobodyâs thinking about that.
Well, thatâs one that they wouldnât have been able to blame on us. The game was subsequently announced on December 11, shocking plenty of people. And weâll finally all be able to play the game on PS3 on June 14.
To contact the author of this post, write to [email protected] or find him on Twitter @stephentotilo.