Yesterday marked the release of Dragon Quest X, the newest title in one of Japanās most phenomenally popular series. But not only is this a new Dragon Quest game, itās also an MMORPG.
You could say that I am a veteran of MMO launchesāand countless pre-launch beta test weekends (which, letās face it, are basically the same thing). And these days itās rare to hear of a big-name online game that doesnāt have problems during launch.
When The Old Republic launched late last year, it was possible to log in but server queue times went as high as a day. Even worse was the launch of Diablo III (a game thatās only part MMO) where players were unable to even access the single player content due to server problems.
https://lastchance.cc/how-to-avoid-waiting-in-line-to-play-star-wars-the-old-5869738%3C/a%3E%3C/p%3E
Yet, clearly Square Enix has learned much from its launches of Final Fantasy XI and XIV as this was by far the most hassle-free MMO launch Iāve ever experienced.
Whatās interesting about Dragon Quest X is that you donāt even make an account and sign in at the start of the game. After the admittedly long install, you are dropped directly into the gameās single player campaign where you will stay till about the two-and-a-half hour mark. Once the prologue is complete, you start the process to enter the online portion of the game.
https://lastchance.cc/dragon-quest-x-install-times-are-really-really-long-5931151%3C/a%3E%3C/p%3E
As Kotaku readers who were watching our live stream may remember, the only problems I had getting online were of my own doing. (I hadnāt logged into the Wii store in so long that I needed to accept the general online agreement again. ā¦I also forgot the user name and password for my Square Enix account).
https://lastchance.cc/dragon-quest-x-the-kotaku-east-live-stream-completed-5930411%3C/a%3E%3C/p%3E
Dragon Quest X was released on August 2, 2012 for the Nintendo Wii in Japan. Stay tuned to Kotaku East for our import preview late next week.