Okay. You need one original idea that no one has ever had before. Try this: Everything we do is a game.
Games are systems, and since everything is, like, totally a system, you can almost say life is a game. Find yourself at the kind of party where everyone is âseeking capitalâ. Raise your glass enigmatically to your lips as you tell an attractive member of the opposite sex: âI think life is a game.â Oh man. Youâre on your way.
You have a goal that no one else has: Make a social game that is really social, instead of FarmVille. You need to start with a baseline-level hatred for Zynga. Charge up your hatred for Zynga. Allocate all your hatred points to the current state of Facebook. See? Youâre already starring in your own personal RPG! Youâre on the right track. When the evening news shows Grand Theft Auto V or something, tsk softly and shake your head. These dinosaurs. The game has changed. Say âthe game has changedâ out loud in front of the TV. Doesnât that feel cool?
Write all this down feverishly in your moleskine in the Starbucks. Look around the coffee shop at all the people and murmur, âstupid hipstersâ to yourself. These people have no idea that youâre about to change the gaming universe. You are a silent disruption. Murmur, âI am a silent disruptionâ to yourself. Oh man. This is turning out great.
The game has changed. Say âthe game has changedâ out loud in front of the TV. Doesnât that feel cool?
Like, you donât even have to design anything, because people are already playing the game of life. Look around you and suddenly have a revelation: Everyone is digitally connected! Look at all the, like, Apple devices and tablets or whatever everyone is using.
Wait until you tell a bunch of boring old investment bankers about this. Youâre gonna get soooooo much money. Think about what your business card is going to say. Decide it will say âNew Media Evangelist.â
Whatâs your game about? âYouâll see,â you tell everyone coyly âItâs, like, crazy.â Oh man. They have no idea whatâs coming, do they? When people ask you what you do, say you are an entrepreneur. Dude!
You need a web destination. Not a website, but, like, a living, breathing place. Get someone to design an adorable art mascot for you. You need something that feels consistent with your personal brand. Like, what about a cartoon monkey? Gamemonkey dot com. Funkydingo dot com? Try âorangutan astronaut.â Move your lips quietly and see how that rolls off the tongue. People will stare, but thatâs okay: Youâre a new media rebel. People stared at Steve Jobs, and the joke is on them now. Decide you will stop taking showers so that everyone can smell your revolution.
Find someone to âbuild out your infrastructure.â This will not be difficultâpost an ad offering an exciting internship opportunity. A grad student who is smarter than you will quickly leap at the chance to take this exciting internship opportunity, because itâs a terrible economy. No, wait, itâs a great economy, if you trade in ideas. Go to the Starbucks bathroom, look at yourself in the mirror, and practice saying, âI trade in the economy of ideas.â Great. Rad.
Practice saying, âI trade in social currency.â Oh my god. Work on saying âsocial currencyâ with a totally straight face. Youâll need to do it a lot.
You need a web destination. Not a website, but, like, a living, breathing place. Get someone to design an adorable art mascot for you.
Anything people are doing on the computer is a social game. Except social games all suck, because no one but you understands meaningful social interaction the likes of what takes place on Twitter and Facebook. Or OKCupid! Oh my god, like, hereâs something: Internet dating is a game. They even call it âthe dating game.â Think about how to make the process of finding a partner an exciting and engaging experience you can share with your friends. Like what if everyone could âcheck inâ to your app when theyâre about to go on an OKCupid date and then if you and the date âcheck inâ to the same restaurants they get, like, rewards or something.
Youâll sort the rewards out later. Itâs an economy of good endorphins and like, ideas.
Once you and your intern get the web presence live start putting out feelers to the media. They will love to quote you when you say things like âour game is based in the economy of the currency weâre already usingâsocial currency.â Are you excited now? You should be! Everyone else is! You have Twitter followers. They have invested in your economy of ideas. So many interns are going to want to work with you for free.
Send a lot of follow-ups, or have your intern do it. Right now your goal is to make even the games press interested in your game. This is a social game for gamers. Promise AAA production values for the thing youâre currently calling âTwitter RPG.â Your friends are your mana points. Your social currency is your gold. Your Tweets are your ammo. Or like, your spells. Maybe Instagram can become something something or whatever. You get it. You have so many friends, you say the word âfriendsâ so many times in your business presentations friends friends friends.
Whatâs your game about? âYouâll see,â you tell everyone coyly âItâs, like, crazy.â Oh man.
Youâre winning this gameâgame! Even your new career in games is a game. Think about making a game about being a game entrepreneur, but realize your scope is getting a little broad. Write it down in your moleskine and âtableâ it for future discussion. Say âIâm tabling this one,â out loud to the mirror.
Youâre basically done, now. All you need to do is like, steal some assets or some code for someone. It is âopen source,â which means you can have it, right? Start a blog to update people on your âdevelopment.â Start pitching talks to conferences. Print out a lot of business cards. Buy a tight T-shirt, baby, youâre going on the evening news and you need to look young.
Most of all, this isnât really about you. Tell everyone about that. Itâs about games. You have been a gamer your whole life and you really want everyone to know how great games are and how social they can be. This is totally, like, your business. This is the kind of experience that can totally get you a job in San Francisco someday.
Sweet. Sweet, dude. Dude.
Leigh Alexander is editor-at-large at Gamasutra, columnist at Edge and Vice Creatorâs Project, and contributes gaming and culture writing to Thought Catalog and Boing Boing, among others. Her work has appeared in Slate, NYLON, Wired and the AV Club, and she blogs intermittently at Sexy Videogameland