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How To Make A Fan Game And Not Get Your Ass Sued

Making a fan game – like this, or this – can be a tricky thing. Is it a tribute, or is it stealing? We like to think it’s the former, but lawyers often think the latter.

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Over on Gamasutra, attorney Mona Ibrahim has provided a handy guide on how to go about making a fan game (whether it be a remake or all-new title), get it finished, and not end up with a nasty letter from Nintendo or George Lucas for your troubles.

The best plan of action is to ā€œrely on unprotected game elements, mechanics and processesā€ and ask the IP owner for permission before commencing work. If those don’t work, you can always take what inspired you from somebody else’s game and use it as a foundation to build your own game on.

Budding modders and developers note, however, Ibrahim’s advice is followed by a big ā€˜THE INFORMATION IN THIS ARTICLE IS FOR EDUCATIONAL PURPOSES ONLY. The content of this article is not legal adviceā€ disclaimer, so, yeah, tread lightly.

To read the whole thing in-depth, hit up Gamasutra below.

Analysis: Clone Games & Fan Games — Legal Issues [Gamasutra]

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