As part of this whole running-a-site-dedicated-to-Steam gig, I check for new releases every day. Last week, a peculiar thing happened: there were hardly any. At all.
I kinda wish it would happen more often. Giving games a chance to breatheāwhat a novel idea. I think Valve could stand to turn that into a Proper Thing, and I think it would benefit Steam and Steam users alike.
Of course, thatās not what last weekās release slowdown was about. I canāt be 100 percent sure about this, but Iām relatively certain the Steam summer sale was to blame. Despite increased interest in Steam overall, releasing a new game during that period verges on suicide. I mean, think about it: beloved classics and under-the-radar gems alike are frolicking about with naught to hide their playable bits but the tiniest scrap of price tag, and along trundles a full-priced newcomer nobodyās ever heard of. Sounds pretty dire, especially when you consider that dealsānot new gamesāget all the prime front page real estate during Steam sales. If I had to guess, I imagine Valve understood this quite well and suggested to developers that maybe they should wait until after the dealpocalypse to release their games.
But still, loyally, dutifully, like a hound capable of using a keyboardāa dog with a blog, if you willāI looked for new games. Every day. Beginning June 12th, there was a huge drop off in releases that lasted until today. In that time period, the number of new releasesāDLC includedātotaled out to around the amount Steam would normally see in a couple days.
And it was glorious. I spent that timeāor rather, the time I wasnāt at E3ācatching up on stuff Iād missed (Sunset is interesting, Kholat sure does have Sean Bean in it, The Magic Circle is clever as hell), replaying some timely old favorites (Dishonored and Fallout 3, obvs), and generally not COMPLETELY FREAKING OUT. I also got really into Orange is the New Black, but thatās mostly unrelated.
It all got me thinking, though: what if, from time-to-time, Steam just⦠stopped for a bit? What if this sort of thing happened more often, but maybe with a little less focus on a big sale? There could still be a huge event involved, but perhaps it would be centered around digging through your backlog, pushing through games youāve been meaning to get around to for ages. Valve is, for better or worse, utterly masterful at crafting metagames that get people to care about stuff they normally wouldnāt. Case in point: Steam trading cards, badges, etc. More specific case in point: the Steam summer saleās Monster Game, which somehow convinced millions of people to click until their bones ached and their calluses wept.
Imagine a metagame like that applied to our backlogsāto playing them and discussing with them and engaging with them. Not just buying old games For A Steal and then letting them gather dust for several thousand years. A week all about games we already own, with maybe a handful of new releases tops. I donāt know about you, but I think thatād be pretty fucking cool.
And yeah, I know: Valve wants our money. Itās arguable that Valve systemically encourages us to have massive backlogs by hoisting its sails and heading toward sale island in the first place. After all, what better way to convince people to part with their money than by making it part of the zeitgeist, turning it into a canāt-miss event that all their friends are in on? But Valve also, from time-to-time, strikes me as a company that knows they have enough of our money to take a risk or twoāto vary things up.
Plus, there are monetary benefits to periodically shifting focus to older stuff. First and foremost, cleaning out the backlog gives people a good reason to buy something new. But, if you want to get more insidious about it, DLC is a thing. I donāt know about everyone else, but when Iām really digging a gameāin so deep that friends and family come hunting with canaries to find meāIām far more likely to buy the DLC.
Really though, not everything everyone does has to be motivated by money all the time foreverāeven when you run a store. Thereās such a thing as taking a (in the grand scheme of things, slight) loss to make customers happy, enrich your community, and give your service utility of a different sort than itās ever had. On the community side, especially, I think something like this could bring people together for actual discussion via Steamāsomething more confined to places like Reddit right now. Because for real, talking about your favorite games is fun, especially when someone else is discovering them for the first time. Thereās a weird, almost voyeuristic thrill to it. Youāve been there, and in your mindās eye, you can see what theyāre doing, how theyāre feeling. You get to relive a little bit of that first-time thrill.
I remember when I thought Iād ever get around to playing Assassinās Creed Rogue. I was so young.
Of course, a Steam backlog event would require Valve, a notoriously hands-off (except when sales are involved) company, to take the reins for a week or so. These days, that seems like a pretty tall order. At this point theyāre belligerently dedicated to their ideal of a free and open platformāeven if that means it is, in some ways, also a lesser one.
You never know, though. This kind of event is close enough to what Valve already does with sales, and it goes a long short existent way toward solving one of Steamās biggest problems (TOO MUCH NEW STUFF ALL THE TIME AAAAAAHHHH). Maybe it could happen. Iād certainly like to see it. How about you?
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